Help!! My Cauldron's Conjuring Trash!! by zozol

Play as a witch that needs to destroy her own cauldron which began spawning rubbish at her house.
Arrows to move E to pick up R to use/throw away
Pick up trash and throw it away to the fire. Cleaning removes a little bit of of cauldron's energy. If there's too much rubbish, you will lose. Use alchemy table to craft potions. They can be thrown to the cauldron to remove some of it's energy. Destroy the cauldron to win.
| Windows | https://zozolka.itch.io/hmcct |
| Original URL | https://ldjam.com/events/ludum-dare/42/help-my-cauldrons-conjuring-trash |
Ratings
| Overall | 818th | 3.18⭐ | 27🧑⚖️ |
| Fun | 1026th | 2.75⭐ | 26🧑⚖️ |
| Innovation | 956th | 2.82⭐ | 27🧑⚖️ |
| Theme | 557th | 3.542⭐ | 26🧑⚖️ |
| Graphics | 316th | 3.846⭐ | 28🧑⚖️ |
| Audio | 291th | 3.42⭐ | 27🧑⚖️ |
| Humor | 689th | 2.405⭐ | 23🧑⚖️ |
| Mood | 466th | 3.261⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 23🗨️ |
No reason to collect garbage
Also where do i put the trash? And I personally find it a little bit annoying when the witches sprite turns back to the front when I`m not moving. Your art is amazing and your game could be as well if just a couple more things were explained or added.
Congrats on your entry
@greenboxgames to bo honest you are the first person to have problem with the recipe - yes, it's showing above the table when you are close to it. i should think more about how to present it well next time, though. and i'm well aware about the sprite going back to the front... but i'm not sure how to make it stay facing other directions. i will do my best to learn how to make it work as it annoys me a bit, too! about throwing the trash away - it's said in the instruction to throw it into the fire... but maybe it doesn't really look like a fire, haha? i had a bit of a problem how to explain it better. thank you very much for your feedback!

The concept is diferent from what I have seen so far (probably 7 games). The main problem is feedback of actions, what making confusing.
What I can sugest, for future projects, is give clear and immediately response, cloud be a sound, or a change of color. Like in the calderon and the fire change the color when interect correct.
On the alchemist table, show what item I already put to make the potion.
And another thing is I don't when I have to many trash in the room, if this is a defeat condition.
Everything else (visual, gameplay and music) it's very fine.
Suggestions:
1) spawn less interactable garbage objects but more backgound sprites ( eg multicoloured puddles) for messy mood in scene
2) speed up character for more fun :)
3) its hard to undestand which ingredient have been delivered to table. So it would be nice to see collected components on surface. add a second alchemy table for clarity. one table = one potion preparation place
I know it was previously discussed, but yeah, the game balance is a bit off. It's like there's no room for error and you have to constantly move perfectly and collect the same items. :smiley_cat: Anyways, I did like the art (very cute!) and music. Music reminded me of touhou soundtracks. Nice job!
thank you all for your feedback! i'm glad you enjoed the game despite some problems, i think i will try to balance the game better soon :blush: