Space Invaded by KTur
Intro:
What do you do when a Dwarf planet decides he deserves more space in the solar system?
Join our hero as he journeys into the unknown, uncertain what awaits... will he arrive, or will we just run out of time and never finish the final levels?! There's only one way to find out.
Controls:
A - Green Cannon Left D - Green Cannon Right W - Green Cannon Fire Left Arrow - Orange Cannon Left Right Arrow - Orange Cannon Right Up Arrow - Orange Cannon Fire




| HTML5 (web) | https://sir-abe.itch.io/space-invaded |
| Windows | https://sir-abe.itch.io/space-invaded |
| Original URL | https://ldjam.com/events/ludum-dare/42/space-invaded |
Ratings
| Overall | 443th | 3.526⭐ | 21🧑⚖️ |
| Fun | 532th | 3.289⭐ | 21🧑⚖️ |
| Innovation | 767th | 3⭐ | 21🧑⚖️ |
| Theme | 1096th | 2.711⭐ | 21🧑⚖️ |
| Graphics | 193th | 4.079⭐ | 21🧑⚖️ |
| Humor | 266th | 3.25⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 11🗨️ |
@drunkardwolf Apologies for missing the sound effects, it was something we ended up not doing for time/sanity constraints, I agree it would have added value.
@bronydell may I ask you to elaborate? Which comic was it? Could you not advance to the next level by pressing enter, or did the entire game crash?
In general game is fine. I've seen a lot of games like this one, but I defiantly love graphics. The only thing that I don't really like it controls. It's really hard to aim in time have. Have you consider adding some sort of laser for guns and making input with mouse? It would be much better.
I like the difficulty progression.
And if I understood it right, it's meant to be played with 2 players on the same seat(aka. hotseat)?
Anyway, great job, I hope you had great time with this game!
But overall, I thought it was good fun! Thanks for submitting your game and good job!
@holy Thanks, always encouraging to hear. I have to agree with you on the perplexing controls. We had originally intended to use an xbox controller and have each turret locked to a joystick, but in the end we decided that keyboard would allow more people to try it out... and it adds a nice little challenge.
@purrfexionator Glad to hear that you enjoyed our humour! We had a hard time balancing the difficulty mainly because the controls were somewhat challenging to pick up... will defiantly look into designing other input options next time.
The only thing I would give you as an advice is that you should probably more think about if it's a good idea to have two hands which controls two gameobjects to the same time.
Because it can confuse the player (in this case me) which gun he currently uses.
Anyway, I like especially the little stories between the gameplay scenes. Was good humor. :)