After the Future by Bichodust
It is the year 3042. The machines have taken the control of the universe. Only a few groups of humans remain in the recondite corners of the space. After ages fighting against the machines, these has taken the control of a bunch numbers of human subjects. And the artificial intelligences are experiment with them; knowing their weakness; learning from their enemies.
The mechanics will challenge your reflexes and micromanagement skills. While you are repeating a simple key patterns, you have to stay aware of the hard disk state; the model batteries; and the subject time.
I made all the design, coding and art. For the music and sound effects, I have used royalty free resources from freesound.org and looperman.com.
I would appreciate some feedback a lot. Hope you enjoy it :D!
Mechanic Rules:
You have to analyse 10 human subjects. Each one remains 32 seconds maximum to you to do it.
Middle screen: Shows the key pattern you have to repeat (it refreshes every 3 seconds), to gain one analysing cell. When the bar is full, the human subject is analysed.
Left screen: It shows you the amount of space used in disk(white). Each subject analysed fill 2 cells. If you run out of space, the next subject will be disintegrated by the system and 2 cells of space will be freed.
Top right screen: It shows you the time remaining (white) of the current subject to be analysed.
Three little screen on right bottom: The boost has a percentage to fill all the subject bar or burn the current subject; the bolt fills one battery of the model XhJG48_X. If the robot runs out of energy, you have to wait a few seconds until he is working again; the file removes one cell of data from the hard disk.



Change log
- minor bug fixes: the current subject bar ui didn't display correctly when discounting cells by time; some sprites overlapping.
| HTML5 (web) | https://bichodust.itch.io/after-the-future |
| Original URL | https://ldjam.com/events/ludum-dare/42/after-the-future |
Ratings
| Overall | 588th | 3.392⭐ | 39🧑⚖️ |
| Fun | 897th | 2.919⭐ | 39🧑⚖️ |
| Innovation | 440th | 3.338⭐ | 39🧑⚖️ |
| Theme | 783th | 3.27⭐ | 39🧑⚖️ |
| Graphics | 212th | 4.054⭐ | 39🧑⚖️ |
| Humor | 584th | 2.609⭐ | 34🧑⚖️ |
| Mood | 172th | 3.676⭐ | 39🧑⚖️ |
| Given | 34🗳️ | 31🗨️ |
I had trouble understanding the rules though. What exactly does the boost, save, and recharge do?
Didn't really know the end goal, I played for a while but never really understood it. Will try again later, maybe read some more;)
Overall great game!:)
Without reading the mechanics it was very hard to understand what I was doing.
Overall great work! :)
tempo and music are very moving, made me keep up with the rhythm!
thanks @bichodust!
Very neat
The gameplay was ALMOST self-explanatory. The one aspect which confused me at first was that you had to use the mouse to activate the powerups. It might have worked better if they were numbered and activated by 1-3.
I am gonna try your games this week^^
Great work!
Challenge was not so much hard, but rather intimidating. It took a bit to wrap my head around how everything I had to do. With more development time, I would recommend starting with a few mechanics at first and gradually adding more over time, but that's not always doable in a jam.