The Legend of Cactus by Astericon
A game. My Link Itch io https://astericon.itch.io/the-legend-of-cactus
| Windows | https://astericon.itch.io/the-legend-of-cactus |
| HTML5 (web) | https://astericon.itch.io/the-legend-of-cactus |
| Original URL | https://ldjam.com/events/ludum-dare/42/the-legend-of-cactus |
Ratings
| Overall | 1265th | 2.432⭐ | 24🧑⚖️ |
| Fun | 1182th | 2.477⭐ | 24🧑⚖️ |
| Innovation | 1263th | 2⭐ | 24🧑⚖️ |
| Theme | 1044th | 2.818⭐ | 24🧑⚖️ |
| Graphics | 1166th | 2.114⭐ | 24🧑⚖️ |
| Audio | 773th | 2⭐ | 22🧑⚖️ |
| Humor | 769th | 2.237⭐ | 21🧑⚖️ |
| Mood | 1087th | 2.263⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
A few things that would make this much more fun for me:
1) Making the enemies a bit more unpredictable. Currently they always follow you around in a pace that's just a tiny bit slower than yours, making the game be mostly about how patient you are to gain distance on them. You can make them follow more elaborate patterns or add some randomness.
2) I think the concept of the space getting smaller because you're bombing the floor was neat, but it didn't really come into play for me so much because the game stages were so big. I think this would have worked better in smaller stages or if your bombs made more of the floor collapse.
Anyway, cool game :)
It took me seveal tries and the comments above to figure out what to do.
The retro style is well done, but I think some background music could improve it.
Anyway, well done.
First of all, I've never saw the hold R to reload, it is really nice, because if you press it unintuitively you don't reset the game (I'll copy it to my games as well, haha)..
You for sure used BoI as inspiration, but be careful with it if taking it forward. Try to use another thematic instead.
Let's get to your criticism:
• The player is slow. Comparing the player and map sizes it feels really tedious to move player around. Improving the velocity would make it more hectic fun and easier to play.
• I like the way it the bomb blocks the map, using the actual level layout it turns out that you need to be a very strategic shooter.
• The enemies could change to display damage. I don't know if I can kill multiple enemies with a single bomb or not, so I don't know if that is a valid strategy. Players likes to feel that they are in control of what they are doing, try to make it as clear as possible
That's all from what've played. Good job finishing it. Are your levels infinite? I couldn't tell.
In case you continue to develop your game let me know! I'd like to see your progress, my info is on my LD profile.
Do you mind to give feedback to our game as well? (It’s a platformer, I don’t know if you like the genre but it is important for me to have feedback from player who like and dislike it). The link to it is on my profile, I won't post to avoid spam.
Died 2 times.
(I think that can help you to have a sense of progress your players usually take).
Try our game too, maybe you'll like it)