LAGimals by rincewind-cz
Simple game written in about 14 hours or so. Your objective is to select correct animal based on the footstep trail in snow. Foot trail appears with little lag depending on how many animals are on the screen (you know, just to make things little more complicated). This game is intended to be played on mobile phones, but version for desktop system is available as well.
Technologies used: Java + libGDX, Inkscape
Controls: Mouse
| Source (bitbucket) | https://bitbucket.org/rincewind/lagimals |
| Java (web) | http://bit.ly/ld40r |
| Android | http://bit.ly/ld40a |
| Original URL | https://ldjam.com/events/ludum-dare/40/lagimals |
Ratings
| Given | 11🗳️ | 12🗨️ |
I do like the idea, but there are a design issues and technical gripes on the way of enjoyment:
- The animals can leave the screen.
- There are too many obstacles blocking the view.
- Difficulty goes from trivial to impossible within three levels.
I would start with no obstacles and a few animals, adding in both one at a time with small obstacles first. The lag does not need to increase much, if at all, between the levels. This makes designing the level progression easier for you too!
Overall: *Below average (2.5)*
Fun: *Lousy (1.5)*
Innovation: *Good (4.0)*
Theme: *Average (3.0)*
Graphics: *Good (4.0)*
Mood: *Bad (2.0)*