A Thirst For Power by bobsleigh



Description:
Leticia is out to free the world from the fascist oppression of Superadmiral Kleido and his henchmen. They are running out of power and it's time to deal the final blow.
Fight your way throught 3 bosses in this action-packed topdown shooter! Your electric gun will need recharging, don't forget to step on those glowing power pads.
The game was made in python using the pygame library.
Controls:
LEFT CLICK: Fire Weapon
WASD or Arrows: Movement
We added a macOs version. You will need XQuartz to run it (https://www.xquartz.org). We also added a Linux version. Note that it is untested. Please tell us if you have any issue running it.
Have fun, and be sure to leave a comment!
Changelog
We updated the macOs version to hopefully fix the crash that happened at the beginning of the third boss. Try it out!
Ratings
| Overall | 288th | 3.566⭐ | 55🧑⚖️ |
| Fun | 118th | 3.736⭐ | 55🧑⚖️ |
| Innovation | 530th | 2.887⭐ | 55🧑⚖️ |
| Theme | 387th | 3.528⭐ | 55🧑⚖️ |
| Graphics | 549th | 3.185⭐ | 56🧑⚖️ |
| Audio | 134th | 3.7⭐ | 22🧑⚖️ |
| Humor | 208th | 3⭐ | 53🧑⚖️ |
| Mood | 357th | 3.333⭐ | 50🧑⚖️ |
| Given | 50🗳️ | 55🗨️ |
This is a very well made game!
### Positive:
- The game looks and plays great.
- It's so much fun to choot the enemies.
- The mechanic to charge up your gun are quite fun.
- Really like the comments between scenes.
- The enemies do different attacks which stop it from feeling repetitive.
### Negative:
- The second guy is too OP, I mean the first enemy is easy to beat and the second is almost impossible.
But great job guys!!
The graphics are very clean and look good!
Really fun game, love pixel art, controls are great, also pretty challenging
I don't know if its the game or my toaster of a computer but it crashes on the last boss fight :( (I'm on mac btw)
It's only too bad that our hero, Leticia, is doomed to succumb to her own thirst for power - having overthrown the superadmiral, she may find the will to power as irresistable as he did, only to start the whole vicious cycle over again. I look forward to Thirst For Power 2: Sisyphean Futility at LD40!
Also, @nalia1991, I responded to your comment on my game's page.
Problem is, the game crashed right when I entered the door for the third boss? It was in the hall after beating the second. My platform is Mac if that helps.
The second boss was super hard, I think partly because sometimes I felt I was getting hit a bit unfairly (maybe make the hitbox a bit smaller than the character).
Still, I enjoyed this a lot, although playing with a trackpad increased to the difficulty quite a bit :D
A couple of things though :
- You should consider increasing the size of the pointer. With that many projectiles on the screen, it's easy to lose track of it.
- The last boss is quite challenging, but also a bit unfair. Unless I missed it, you can't know when a tower or the boss is going to shoot.
Other than that, great game!
I'm impressed that you managed to get such a variety of music into the game, I guess they were composed around each boss's aesthetic or personality (which was pretty neat). I had a lot of fun with this one, great work! :smile:
Entertaining game!
The concept works out rather well too.
I gotta say the boss before the last one was a bit of a pain because it was camping at the energy field all the time.
When the last boss runs around there is no way to dodge it, feels unfair.
Apart from that the difficulty level seems rather well balanced.
The music fits well and even gets a bit..let's say unconventional later. Cool stuff.
The artstyle is rather simple, but works well.. and it's nice to see the characters lined out with a white line, making them more visible.
Looks solid!
**Since you've used 3rd-party audio assets (pretty bangin ones, at that), please OPT-OUT of the audio category.**
From the rules page (https://ldjam.com/events/ludum-dare/rules):
"You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio)."
That aside, not too bad! The walking zones between the bosses were probably fairly simple to implement but really added to the mood and story.