Orbiomus Gamma by Priweejt
Some screenshots:

Goal of this simple bullet hell game is to get as many points as possible. You can collect powerups that will help you do that... Or not, because there's a catch! Every collected powerup lowers your speed. So even though you can kill enemies faster thanks to powerups, collecting them makes dodging bullets harder. The more you collect, the worse it gets!
Some other information: - No libraries were used. Game was written in pure javascript - Actually no, I had to make a small php script that saves highscores - You can choose from 4 different difficulties - I'm bad at naming games - I need to get some sleep
| HTML5 (web) | http://the-crudness.xaa.pl/ld40/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/orbiomus-gamma |
Ratings
| Overall | 382th | 3.3⭐ | 22🧑⚖️ |
| Fun | 287th | 3.4⭐ | 22🧑⚖️ |
| Innovation | 610th | 2.425⭐ | 22🧑⚖️ |
| Theme | 285th | 3.55⭐ | 22🧑⚖️ |
| Graphics | 602th | 2.425⭐ | 22🧑⚖️ |
| Audio | 472th | 2.25⭐ | 20🧑⚖️ |
| Humor | 562th | 1.594⭐ | 18🧑⚖️ |
| Mood | 609th | 2.206⭐ | 19🧑⚖️ |
| Given | 23🗳️ | 10🗨️ |
I like how fast you made this game, and also, I like that you really followed the theme!
Well done! :)
I would have loved that power-ups where more distinct from bullets (often ran into a bullet or dodged a power-up :) ) and to put my name on the leaderboard... But all that is details, great work!
P.S- Extra kudos for using only Javascript ;)
You have to extract it and open index.html
I always like the strategic choices that come with something that is both an advantage _and_ a disadvantage.
Speaking of the powerups, you could've just dropped a lot of them:
This wouldn't be overpowered, since each comes with the slowdown as well!
More importantly, the less players'd have to wait to get to the 'meat' of your game, the better :slight_smile:
There didn't seem to be a large difference between the modes.
Going from 'easy' to 'for weird people' seems like only slightly more than a single step should be.
Oooh, actual leaderboards ...
I guess these are the things those new half-stars are made for
(something that doesn't feel worth a _full_ extra star in and of itself, but should perhaps be rewarded anyway.)
Its a cool game. In the beginning I detonated my bombs. That was no fun. Got over 20k score, quite challenging.
Firstly, please consider adding a description of what each power up do.
Secondly, the enemy and your character's collideable area is smaller than the actual sprite so that can get a bit confusing.
Thirdly, when I press the up or down arrow key the entire webpage scrolls up and down so I don't always have access to the UI at the top.
Glad you enjoyed it :)
One thing I think could've made it somewhat better is if the powerups had a more unique shape. It's easy to confuse a powerup for a bullet when your screen is covered with them!