CAVEMAN by Subsage
Hunt for Llamas by cornering them. Avoid big bad wolfies.
Big thanks:
Luis (LAG) G. Main programmer. Polyducks (https://twitter.com/polyducks) Lead artist
Jedd (https://twitter.com/doctorjedd) Audio composer/producer
| Source code | https://subsage.itch.io/caveman |
| HTML5 (web) | https://subsage.itch.io/caveman |
| Windows | https://subsage.itch.io/caveman |
| macOS | https://subsage.itch.io/caveman |
| Linux | https://subsage.itch.io/caveman |
| Original URL | https://ldjam.com/events/ludum-dare/42/caveman-1 |
Ratings
| Given | 11๐ณ๏ธ | 7๐จ๏ธ |
Anyway, I've downloaded it. I'll be back with my feedback shortly.๐ค
First and third time I played the dude got stuck when I tried to click on an adjacent animal. Second time it crashed (on Linux):
OpenGL ES 3.0 Renderer: Quadro P400/PCIe/SSE2
caveman last position: (1, 1)
caveman last position: (0, 2)
caveman last position: (0, 1)
caveman last position: (0, 0)
caveman last position: (1, 1)
path: []
handle_crash: Program crashed with signal 11
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7fca7169f4b0] (??:0)
-- END OF BACKTRACE --
[1] 28387 abort (core dumped) ./CAVEMAN.x86_64
The game locks up every time I get within a certain range of... probably a wolf. Basically the first time the console shows "found enemy at ()". Though it's saying, for example, "found enemy at (5, 3)" and "caveman last position (5, 3)". Does it think there's an enemy at that position? Once this happens, I can no longer move any cave man.
I got close to the llamas once. I walked into one. It disappeared, and the game freaked out completely, becoming unresponsive.
Rotating the camera a full 360 degrees causes you to lose control of the camera entirely as it begins spinning endlessly.
All in all, it looks like it has potential, but it's too buggy to play in its current state.
Really sorry for the buggy state of things; there was a bunch of ambition and not enough time. Really appreciate the feedback <3