Vertical Screw Up by Scott R Howell
Vertical Screw Up
for LD40 the more you have, the worse it is, The more medals you have the worse it is, the core idea was you earn medals for doing well and the more medals you have the less of the screen you can see in order to vary the medals the enemies are colour coded, colours relate to rewards as seen to the left, also killing sprees of the same colour cause medals to disappear faster.
Controls:
- Arrows or WASD - move
- Space Bar - shoot
- P or Enter - pause



After Dev Notes:
This is my first game jam game, found it hard coming up with a concept, while I think the concept hit the stride of stupid and fun I wanted, my implementation isn't the most awe inspiring, I particularly had trouble finding a decent way to balance the players power and the enemies power while still increasing the amount of medals on screen. Side note on the medals, more than kill sprees were going to exist, but they seemed to do the job well enough.
Tools Used:
- Unity
- InkScape
- Audacity
- Roland SH-201
Edit: Moved links on to itch io
| HTML5 (web) | https://scott-r-howell.itch.io/vertical-screw-up-ludum-dare-40 |
| Unity project (zipped) | https://scott-r-howell.itch.io/vertical-screw-up-ludum-dare-40 |
| Original URL | https://ldjam.com/events/ludum-dare/40/vertical-screw-up |
Ratings
| Overall | 524th | 3.021⭐ | 26🧑⚖️ |
| Fun | 512th | 2.917⭐ | 26🧑⚖️ |
| Innovation | 465th | 2.891⭐ | 25🧑⚖️ |
| Theme | 390th | 3.333⭐ | 26🧑⚖️ |
| Graphics | 549th | 2.696⭐ | 25🧑⚖️ |
| Audio | 213th | 3.283⭐ | 25🧑⚖️ |
| Humor | 459th | 2.225⭐ | 22🧑⚖️ |
| Mood | 468th | 2.804⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
@ysty cheers, glad you like it ;)
@william-bundy aye, I had the issue constantly while making it of balance, believe it or not I tweaked it a lot to get it to that point but each tweak made the difference between impossibly hard and ridiculously snowball, in the end I begrudgingly settled with snowball because it allowed the medals to fill the screen, which was the initial concept
However, I had no problem with a view or obstacles. There nothing to be afraid in game.
I LOVE the sound design and it's concept. Kinda like making your own song while playing. Didn't really fit to the space theme but I still loved it. It would fit in a more chill setting. Great work.
Overall, good job!
It's fun at first whenever you are trying to get certain power-ups. However, a good bit before the "soft fail" state, you can kinda just sit in the middle and only hold space, which is boring. I think maybe if the medals did more than obscure your view, like spawn in a random spot and obstruct your motion or bullets, it might help with that. For that specific idea, it would also help with enemies feeling more dangerous if you could die from touching them.
I kinda liked that if you got enough spread, the bullets would start to circle around you. Too bad you can't move vertically though.