Platform (LD42) by bentglasstube
Made in about eight hours because I had a wedding to go to this weekend. This is a really garbage game but I wanted to participate to keep the streak alive.
You are an astronaut in charge of protecting a platform from meteors. Move left and right and jump to bat the meteors away, if you fall off the platform it's curtains.
The music was made with Black Hole.
The art was made with Aseprite.
Ratings
| Overall | 526th | 3.111⭐ | 29🧑⚖️ |
| Fun | 435th | 3.115⭐ | 28🧑⚖️ |
| Innovation | 457th | 3⭐ | 28🧑⚖️ |
| Theme | 296th | 3.692⭐ | 28🧑⚖️ |
| Graphics | 457th | 3.019⭐ | 28🧑⚖️ |
| Audio | 291th | 3.058⭐ | 28🧑⚖️ |
| Mood | 165th | 3.38⭐ | 27🧑⚖️ |
| Given | 31🗳️ | 11🗨️ |
I also tried in the last few minutes of the compo to add a feature where they meteors could bump you off the platforms so you couldn't just stand still, but it wasn't working in time, so yes, you can just stand still and rack up points. If your goal in life is to get the most points in my crappy game, then more power to you.
I like the graphics theme. You said you didn't have much time to work on the game, so you focused on making simple crisp graphics that would allow you to focus on the mechanics of the game, and make it feel right. The addition of the sound effects and gentle background music are nice pieces of polish that allow you to make this feel like a complete game.
I will have to check out your older game if this what you can create in 8 hours.
```
./ld42: symbol lookup error: ./ld42: undefined symbol: SDL_RenderSetIntegerScale
```
I guess it is because i have SDL2.0.4 on my system and SDL_RenderSetIntegerScale seems to have been introduced in 2.0.5. If you would like to make it easy for users you could ship the game with the libraries next to it and link the game with
```
-Wl,-rpath=.
```
This let's the program search for libraries in the local working directory.
You've done a great job for not even a 1/2 of a compo!