Transmute by Evan Leibman
This is a 2d platformer / twin stick shooter that ended up focusing more on the platforming than the shooting, but I'm still proud of it. Thanks for checking it out!

| Windows | https://evan-tor.itch.io/transmute |
| Windows | https://drive.google.com/open?id=1ne8vy9FZilxLl4_yJmawh7FX03wsPu3P |
| Windows | |
| Original URL | https://ldjam.com/events/ludum-dare/41/transmute |
Ratings
| Overall | 826th | 3.211⭐ | 21🧑⚖️ |
| Fun | 471th | 3.421⭐ | 21🧑⚖️ |
| Innovation | 1080th | 2.632⭐ | 21🧑⚖️ |
| Theme | 1143th | 2.447⭐ | 21🧑⚖️ |
| Graphics | 847th | 3.026⭐ | 21🧑⚖️ |
| Mood | 940th | 2.816⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 19🗨️ |
But fun game and good mechanics !
The camera is kind of unintuitive, given that it kind of swings in a circle around your character in accordance with your cursor, but I did get more used to it as I played further.
The primary problem with the keyboard controls is that, for some reason, W doesn't work on the player character to jump, which means that you have to switch between using WASD and ASD + Space or between WASD and arrow keys. However, ASD + Space is really the only option, because Q is so far from the arrow keys.
Finally, the controls felt kind of slippery -- but again, I got more used to them.
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Aside from the problems with the controls, I liked the game. It looked pretty good, and I did manage to beat it even with the problems I experienced, so I imagine it's very playable.
My only question is how exactly the green things work, because it seems like on the first level I would shoot them and they would become "invisible" for a fraction of a second and then come back and start moving again.
As for the green enemies, the idea is when you shoot them they phase out of existence for a few seconds, allowing you to bypass them. (They should slowly fill back in over a few seconds then move, if they didn't then it was a bug I need to track down, was it immediate or over time?) The same happens to blocks you shoot that you phase in or out of existence. As I continue with this I definitly want to think about the lore / justifications of mechanics to make sure it all fits.
The jumping and the weight and mid-air movement the character has is flawlessly executed well done.
I'd even go so far as to say the game doesn't really "need" enemies to shoot, activating the platforms in and of itsef was everything it needed i felt like.
Also, wall jumps are super cool but dang hard! xD The amount of times i fell... Oh gosh, gamepad is indeed recommended.
Good job, keep it up!