Overpopulation by SimonAura
Overpopulation is a science fiction game, where humanity must be saved from extinction by sending rockets to colonize other planets. Have controls on the rocket, managing its fuel, temperature, oxygen and stabilization...! This game combines narrative experience and arcade in randomly generated planetary systems. The piloting of the rocket is realistic, it is necessary to know how to manage its various gauges and sensors.
VIDEO TRAILER : https://youtu.be/ocuoJi9-bnM
* HOW TO PLAY ?*
- Turn on electricity
- Fuel the engine
- Supply oxygen
- Cool the rocket
- Provides stabilization even during flight.
ABOUT THE THEME
My vision of the lack of space is relatively abstract, rather than thinking of a classic context, I invented a dystopia where the player must save the Earth from overpopulation.
TOOLS
I programmed this game in 48H in C# with MonoGame framework. For the graphic aspect, I used GIMP and for audio AUDACITY as well as BEEPBOX.

| Windows | https://gamejolt.com/games/overpopulation/360892 |
| Source code | https://github.com/SimonAura/overpopulation |
| Original URL | https://ldjam.com/events/ludum-dare/42/overpopulation |
Ratings
| Overall | 387th | 3.333⭐ | 26🧑⚖️ |
| Fun | 555th | 2.848⭐ | 25🧑⚖️ |
| Innovation | 337th | 3.229⭐ | 26🧑⚖️ |
| Theme | 442th | 3.37⭐ | 25🧑⚖️ |
| Graphics | 306th | 3.375⭐ | 26🧑⚖️ |
| Audio | 143th | 3.432⭐ | 24🧑⚖️ |
| Mood | 242th | 3.182⭐ | 24🧑⚖️ |
| Given | 26🗳️ | 13🗨️ |
I'm gonna test your game :D
ps: I hope you succeeded in sending the 3 rockets needed to see the end of the game :D
Gameplay wise, I'm not entirely sure what controls the stabilization of the spacecraft, and it seems almost random whether or not it remains stabilized or destabilizes as soon as it launches. Otherwise, there's isn't much player input, just selecting the one blue planet and turning on switches. Maybe I did something wrong, I'd be willing to revise it if I knew better what I was doing wrong.
The game, however, does stand out in the other areas - it is pretty polished, with nice graphics and a great intro sequence, as well as fitting music. So congrats!
However, i found myself really unsure on what I'm supposed to do. Do I only turn on switches? I never got the rocket to actually fly, it always crashed quickly after launching and I couldn't figure out why. The controls and gameplay should maybe be communicated to the player better.
Still, nice work! :)
Turn on electricity
Fuel the engine
Supply oxygen
Cool the rocket
Provides stabilization even during flight.
I would appreciate if you teach me how to do these in the game. I know the electricity, the fuel, oxygen, but Idk how to cool the rocket and provide stabilization. The switches do have feedback so thats good. But the launch button does not have feedback so I didnt know I should press it until several tries in. The interface has some black chunks that hides the info when the engine is tuned on, but that doesnt look good. If you can hide it and only display when you have the info, that would be a great improvement!
In term of back story, I liked it, allowing players to skip intro the second time around is a nice touch. I can only fly a short distance and die, but I try to give feedback where I can see. Great job putting it all together!
You can hear my comments in the archive at https://www.twitch.tv/videos/297889760