Tokyo Wars by Valandre
Tokyo Wars - Valandre - Jam Entry
Move: mouse
Attack: left click
Accelerate: right click
Mute music: M
Fullscreen: F11
----------------------
TokyoWars is our entry for the Ludum Dare #34 -2 buttons control
I'ts an arena-shooter game, in a japanese stylised world.
Rules:
- Destroy all black car before they kill you.
Hope you'll enjoy.
----------------------
Development (Haxe): Bernard "Valandre" Stouls
Art, Modeling 3D: Etienne "E-MAK" Makowski
Music & sound: Camille "Shakkam" Schoell
Very best thanks to our bosses, familly & friend.
Move: mouse
Attack: left click
Accelerate: right click
Mute music: M
Fullscreen: F11
----------------------
TokyoWars is our entry for the Ludum Dare #34 -2 buttons control
I'ts an arena-shooter game, in a japanese stylised world.
Rules:
- Destroy all black car before they kill you.
Hope you'll enjoy.
----------------------
Development (Haxe): Bernard "Valandre" Stouls
Art, Modeling 3D: Etienne "E-MAK" Makowski
Music & sound: Camille "Shakkam" Schoell
Very best thanks to our bosses, familly & friend.
| Play (Web) | http://retrofusion.fr/LD34/index.html |
| Source | http://retrofusion.fr/LD34/LD34.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=3211 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.74 | 159 |
| Audio(Jam) | 4.04 | 59 |
| Fun(Jam) | 3.66 | 156 |
| Graphics(Jam) | 4.68 | 16 |
| Humor(Jam) | 2.62 | 536 |
| Innovation(Jam) | 2.88 | 689 |
| Mood(Jam) | 3.67 | 181 |
| Theme(Jam) | 3.23 | 840 |
My only critiques would be tweaking the movement, it felt a smidgeon stiff; the AI needs work, I didn't realize it was much of a battle, but I understand AI isn't the easiest thing to nail down in 48 hrs; and the power up placement was strange (but probably just nitpicking, overall that was fun.
Good job, enjoyable little bite of a game.
As far as negatives the controls can be a little frustrating especially cornering. I also wish there was some sort of radar or markers towards enemies as I struggled to find the last guy alive a few times and had to do laps of the city hoping to bump into him.
Things I really liked:
* Very consistent art style, car animations were really good!
* Explosions and weapons fire felt very polished
* Variety of weapons made combat a lot of fun (proxy mines are so satisfying!
* Maintaining fuel and ammo was nicely balanced and had just the right amount of urgency.
Improvements I could think of:
* The corners do indeed get in the way, and part of that is due to the slow response rate in turning. It would be cool to make the player car hop the corners.
* Some highly visible (at a glance) landmark squares would be a nice.
* A pause menu for quit, restart, audio options would be a good addition.
* Hide the mouse cursor and create a visible control ring around the player with a forward indicator that shows input so the player can get used to the delay in the turn. In the heat of battle my mouse cursor would travel away from the car and it made response even more low. Sticking the control feedback to the focus point would help quite a bit.
* Explain the turn rate with tires squealing or some visual aid.
* Lessen the Extra Life drop rate, and make it something that all cars go for, kind of like a battle royal or king of the hill where the reward is an extra life.
* Sometimes the last car takes a bit to find, maybe some kind of shift in the gameplay like sudden death or a compass indicator would keep the flow going.
Most of these improvements would soak too much time in the jam, but as with any gamer, I'd like to see more of a good thing! Really enjoyed this game! Well done!
My problem is that I don't see the growing theme and that the two buttons is relative. Moving the mouse around is not against the two buttons idea?
Anyway, love it. You could make a whole game with this idea.
But overall it's a great concept with nice graphics. Good work!
5 stars all the way !