CrumbleDungeon by Celdur

Make your way through the dungeon by killing all the monsters while avoiding the deadly pits left in your wake.
Also manage your inventory, what else is new.
Controls
Use the arrow keys to move your character around.
The mouse is used to move items around by clicking and draging.
You can press R at any time to restart.
Gameplay
When you are on top of an item, you can move it into your inventory.
Once it's in, drag it out of the inventory to use it.
Weapons will allow you to kill one monster before you have to apply another weapon.
The feather allows you to move a few spaces without breaking the floor.
The construction kit repairs a 3x3 area around you.
A floor tile will give in and kill you when you walk over it for the 3rd time.
Other stuff
So I decided to join this about 1/3rd of the way through. Never really finished a game either, so this is a first. Though I wouldn't really call this game finished, it's more of a prototype. There are many things I would've liked to add or refine, like sound or a point system, but time ran out for me. One of the first things I would change is how inventory works right now, it's way too small and finicky, and I didn't have time to add object rotation.
The whole game was made in GameMaker 2, with the art made by a good friend of mine, you can find his stuff here:
https://www.deviantart.com/gauphastus
| Windows | https://www.dropbox.com/s/wx4ue6th1kxjms0/CrumbleDungeon.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/42/crumbledungeon |
Ratings
| Overall | 802th | 3.194⭐ | 33🧑⚖️ |
| Fun | 780th | 3.032⭐ | 33🧑⚖️ |
| Innovation | 586th | 3.177⭐ | 33🧑⚖️ |
| Theme | 336th | 3.79⭐ | 33🧑⚖️ |
| Graphics | 667th | 3.339⭐ | 33🧑⚖️ |
| Humor | 753th | 2.269⭐ | 28🧑⚖️ |
| Given | 35🗳️ | 12🗨️ |
What would really help is if the sprites of the weapons on the grid matched their shape in the inventory. That way, you can plan your route more deliberately, and do less trial-and-error.
I also noticed a balance issue where you can attack move to attack a monster, and have an adjacent monster move onto the same grid space in the same turn, killing you before you can equip another weapon.
Overall, really good work.
A bit strange that I had to pull a weapon into my inventory, and then into my weapon slot instead of directly.
Otherwise, everything was functional. I died to an enemy that move over a tile with another enemy in it - which broke my weapon and killed me in the same turn. I cursed a bit, then laughed. Fun game.
I really like the simplicity that 1 Weapon == 1 Enemy, making you have to plan your way. Was however not that fond of the random movements, it adds a bit of unpredictability I don't think gives anything good to what is basically a puzzle game disguised as a dungeon crawler.
A good game! was missing some nice sound-effects and music however, really makes a difference. Also think more about the small details, like some nice feedback when killing a enemy or picking up a item.
Apart from that, I don't have much else to say that hasn't been told already.
Good work ^^
Interesting idea and great performance.
It fits well with the Ludum Dare theme.
You must think how to use all the elements and how to move.
A great logic game.
Maybe you will add some music and animations when you kill your opponent and fall down?
Nice job 👍
I really liked the graphics but missed the sounds a lot.
Can't rate this game in humor though.
Great job! 👍
Great work, keep working on it, Its shockingly addicting.
If you made this into an actual dungeon crawler with lots to explore, different uses for the different weapons, and basically more polish and sound, it would be a really neat and fun experience! Nice job with your first finished game! Enjoyed playing it on stream.
Since you did it 1/3rd of the way, I'm pretty sure it's missing on a few points because of the time constraint, but it's really well done and challenging! :)
Some sounds and maybe some music would've added a bit more depth and mood, but overall is great! :)
Also, it plays a bit strange, having to manage the inventory and all (which makes the game move a bit slow), but I like having to manage the inventory as you did! Also, bent spears! :D
I like that the theme hit on two fronts: the inventory and the ground spaces running out.
The limited times over a tile was a cool mix up to the puzzle element. Overall I enjoyed it!