Card Tower Defense by frozenfire92
A small elemental card based tower defense game.
You will defend waves of enemies by placing cards on tiles.
A tile can have up to four cards placed on it.
Each card and enemy have a power number and an element used in battles.
After each wave the map gets smaller. Join cards together in your deck to make a stronger card.
The game has 10 handmade waves. After which a simple wave generation takes over, how far can you get?
Implementation Details
- Team: Solo
- Engine: Unity
- Editor: Visual Studio
- Graphics (lol): Inkscape
- Music: https://incompetech.com


| HTML5 (web) | https://frozenfire.itch.io/ld42-card-tower-defense |
| Original URL | https://ldjam.com/events/ludum-dare/42/card-tower-defense |
Ratings
| Overall | 988th | 3⭐ | 28🧑⚖️ |
| Fun | 1017th | 2.769⭐ | 28🧑⚖️ |
| Innovation | 426th | 3.346⭐ | 28🧑⚖️ |
| Theme | 995th | 2.923⭐ | 28🧑⚖️ |
| Graphics | 1178th | 2.02⭐ | 27🧑⚖️ |
| Audio | 673th | 2.688⭐ | 26🧑⚖️ |
| Humor | 864th | 1.921⭐ | 21🧑⚖️ |
| Mood | 1083th | 2.295⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 28🗨️ |
I think it would have been neat if I could pick cards back up again, or if when cards go away they damaged the enemies a bit so there was a bit more variety and strategy in the game. Thanks for making it!
It would have helped if there was more visual feedback of how the strengths and weaknesses of the cards interact with each other and with the enemies.