Fixville by vladik-plays
You are little green men who save the world by fixing stuff. The aim of the game is to literally find all the pieces of the computer and "plug" them back in. Enjoy ;)
http://gamejolt.com/games/FixVille/251823
Sorry to disappoint you, but this isn't my first game I have created. I haven't properly done enough gameplay, didn't finish it the way I wanted to and didn't have time to create any sounds (again). I probably wasted most of my time drawing in 3D, it was hard, but when you think about it, I haven't been modelling in like 2 years! Anyways, I messed up a lot of stuff and my computer almost crashed.
Source code instructions: just add playmaker
Timelapse: https://www.youtube.com/watch?v=XZqXU-LYUS8
Please enjoy playing my game. Thank you :)
UPDATE: BUG FIXES: 1. NPC's finally properly walking in WebGL 2. Cut scenes camera movement fixed 3. picking up pieces now works as intended
More BUG FIXES: 1. Can't see weird eyes all over the screen (finally)
Thank you for playing ;)



| Original URL | https://ldjam.com/events/ludum-dare/38/fixville |
Ratings
| Overall | 512th | 2.56⭐ | 27🧑⚖️ |
| Fun | 522th | 2.12⭐ | 27🧑⚖️ |
| Innovation | 490th | 2.32⭐ | 27🧑⚖️ |
| Theme | 343th | 3.2⭐ | 27🧑⚖️ |
| Graphics | 333th | 3⭐ | 27🧑⚖️ |
| Humor | 268th | 2.522⭐ | 25🧑⚖️ |
| Mood | 478th | 2.409⭐ | 24🧑⚖️ |
| Given | 34🗳️ | 26🗨️ |
Nice idea of concept :De
This is my compo game: https://ldjam.com/events/ludum-dare/38/space-honey-the-adventure-of-little-bee
Right-o, the intro is mighty impressive. All it needs is some audio really. Unfortunately the things you end up doing are veeeery mundane: walk, pick up a thing, walk some more, drop the thing, repeat 3X...
The setup called for a charming adventure, but its not there yet. The change of scale is interesting, but underused. Going inside the computer was somewhat funny on its own right. More inventive use of smallness, please?
@huvaakoodia, I made the actual gameplay in the final 4 hours of the compo as I wasted most of my time on visuals. I agree: totally not the best of what I could've done :)
Thanks anyway..
BTW, where is your game, @huvaakoodia ?
I would have liked to play the first scene in the nice forest.
The door is inverted in the computer, very strange like in a dream.
The villagers have very peaceful faces.
You did a lot of modeling. Amazing job.
Also the collision did work as well.
I was so happy that I've found that you can run with SHIFT. Saved a lot of time to finish the game quickly.
Funny that HDMI block was fixing the computer.
P.S. Was amused with view from eyes. With actual eyes visible :joy:
@dick-claus, I was really running out of ideas and was really tired so I went with HDMI. I should've done a RAM instead :D
@gamechoy, yes, I really didn't have time to finish the content as I wasted too much time on the modelling.
@those-30-ninjas, yes, thank you so much! I did try to get as much as I could from my idea but wasn't able to, something I learned this time. I am planning on actually continuing the game and making much more out of it but I'm just too busy with other everyday things. :)
I can't decide whether the people are cute or terrifying (dependent on how long you stare at them for)
I got a bit bored following the team (I figured out I didn't have to a little late).
Keep up the great work with the camera!
Perhaps it would be cute if the little people could drive toy cars across the room! Would be curious to see this project in a more polished state, none the less, awesome work~
I have some troubles to find where's the HDMI, I'm so tiny lol, but it's alright, fits the theme very well.
Good job :D
I found that player can jump from the world near door :P
https://www.youtube.com/watch?v=jMCwacAGwrA