Dem Colors by tthe

[raw]
made by tthe for LD 40 (JAM)

Dem colors

A dead simple tower defense game, using some colors

tutorial1.PNG

This game is a very simple tower defense game, so simple it only has 4 kinds of towers:

  • Laser towers: They continously damage their target, inflicting medium amount of damage
  • Slowing towers: They slow down enemies inside their range
  • AOE towers: These towers are much like laser towers, except for the fact that they attack all enemies inside their range, inflicting small amount of damage
  • Shooting towers: They shoot projectiles that follow their target, inflicting a large amount of damage on impact.

tutorial2.PNG

The difficulty of the game is in its core essence; every tile, tower and enemy has a defined color, one of

  • Red
  • Green
  • Blue
  • Yellow: Mixed of red + green
  • Cyan: Mixed of green + blue
  • Magenta: Mixed of red + blue
  • Gray: Only for towers.

If you build a tower of a given color on a tile of a given color, you can get damage multipliers.

  • Red, yellow or magenta tower on red tile: 2x damage multiplier
  • Green, yellow or cyan tower on green tile: 2x damage multiplier
  • Blue, cyan or magenta tower on blue tile: 2x damage multiplier

Watch out though, because towers cannot attack enemies of their color, and towers of base (red, green, blue) colors cannot attack enemies of their color, or any color that is mixed from it. That means:

  • Red towers cannot attack red, yellow and magenta enemies
  • Green towers cannot attack green, yellow and cyan enemies
  • Blue towers cannot attack blue, cyan and magenta enemies
  • Yellow towers cannot attack yellow enemies
  • Cyan towers cannot attack cyan enemies
  • Magenta towers cannot attack magenta enemies
  • Gray towers can attack enemies of any color, but have a 75% damage output
  • The only white tower can attack enemies of any color, and has a 200% damage output

You can also upgrade your towers. Via upgrading, you can increase your damage output, range, fire rate or effectivity of the tower.

tutorial3.PNG

  • Laser tower: Damage and range is upgradable
  • Slowing tower: Range and effectivity is upgradable
  • AOE tower: Damage and range is upgradable
  • Shooting tower: Damage, range and fire rate is upgradable

At the upgrade page you can also modify the targeting behaviour of the towers. You can select whether the tower should target

  • The closest enemy to the tower
  • The closest enemy to the center tile
  • The enemy with the lowest amount of health
  • The enemy with the highest amount of health.

You can also specify per tower which types of enemies to target. This way, you can created advanced defense schematics to perfect your damage output.

Every 4 rounds the size of the level increases, so does the number of spawn points. Enemies spawn on any of the gray tiles, every 0.5 seconds.

In the building phase, you can see the number of enemies in the next round, as well as the types and colors of the enemies at the bottom of the screen.

You can advance by clicking the Start wave button.

You can zoom in/out with the mouse wheel, and you can pan the camera around by simply clicking and dragging.

You can build towers by clicking on an empty tile, and you can upgrade towers by clicking on their tile.

Every time one of your towers kills an enemy, you get a single unit of resource of their color. You can see the number of resources you own on the left side of the screen.

In the building phase, you can see all of the routes enemies can take from the spawning points. You can manipulate these routes by blocking them. You cannot block all routes though, trying to do so will result in completely nothing, you just cannot build a tower in a way so that no possible routes exist to the center tile. Also, you cannot build on gray tiles.

I hope I could explain the core mechanics and the controls of the game well enough to make it playable.

Have fun :)

progress8.PNG

NOTE: The font used in the game is Proggy Clean TT.

With much thanks to my buddy Győző, who helped me with the graphics stuff in the game. Most textures were made by him.

Ratings

Overall 1001th 2.925⭐ 22🧑‍⚖️
Fun 955th 2.789⭐ 21🧑‍⚖️
Innovation 877th 2.825⭐ 22🧑‍⚖️
Theme 955th 2.868⭐ 21🧑‍⚖️
Graphics 1010th 2.475⭐ 22🧑‍⚖️
Audio 705th 1.75⭐ 16🧑‍⚖️
Humor 965th 1.7⭐ 17🧑‍⚖️
Mood 1060th 2.265⭐ 19🧑‍⚖️
Given 18🗳️ 19🗨️

Feedback

Lugdumdare Team
05. Dec 2017 · 11:41 UTC
Nice concept and gameplay.
It's quite difficult to see towers that are on the same color tile. Maybe you can make towers colors darker than tiles.
Graphics fit nicely the gameplay.

Nice game overall :)
Dudum Lare
05. Dec 2017 · 11:43 UTC
Okey, so I have played for a while now!

Concerning the graphics, it’s kind of simple but it suits the game. I like this kind of art-style and it felt good to look at!

The only thing I wish you could have added is some sort of audio, maybe some sound effects or a simple music track. It would have set the mood a bit higher.

Overall I enjoyed this game and had an amazing time playing it for about 20 minutes. Thank you so much for this experience and good luck in the future!
Have an awesome day, and I hope to see you in the next jam!

// Isak from @liquidbrain
Rixium
05. Dec 2017 · 14:17 UTC
Really cool. I love that I can see the paths that things will take before the wave. It's a shame you didn't include audio as it would have really helped. The zoom function surprised me pleasantly, on my tiny screen. Awesome!
Bificommander
05. Dec 2017 · 14:19 UTC
A fun little game. The graphics are simple but fitting (though I agree, some outlines on the buildings would be nice if you're gonna promote putting blue buildings on blue tiles), and the chaotic plethora of beams during battle give me that sweet TD rush of watching an enemy horde faceplant itself on my defenses.

Regarding the theme though: The game gets easier as the map grows, since I can make my spiral path of AoE doom even longer (if there's a better strategy than hemming the enemy in along a spinal path made up of AoE towers, I haven't found it).

And as a last note: Perhaps add some visual feedback of what the slow-towers are doing (or, if that already exists, make it clearer).
Rature
06. Dec 2017 · 12:47 UTC
Very cool, it would be very nice to have the possibility to choose a CMY mode at the beginning of the game, you know, for painters :)
olaf666
06. Dec 2017 · 13:00 UTC
Hi, really nice game! got killed at wave 10 !, too bad there is no way to get back some life :)
I was wondering if building a specific colored building on a same colored ground was generating a specific bonnus or not.
🎤 tthe
06. Dec 2017 · 16:00 UTC
@rature: I was thinking about the possibility, maybe if I continue the development, I will do so

@olaf666: There is a bonus! Building a red tower on a red tile for example grants that tower a 2x damage bonus.
Mathiouza
06. Dec 2017 · 20:52 UTC
Cool concept ! Too bad that there is no tutorial for explain the game in the game. A music would be appreciable too.

Keep coding !
🎤 tthe
06. Dec 2017 · 22:01 UTC
@mathiouza : Yeah, I made some kind of a music for the game, but in the end I didn't like it that much, so I left it out. Also, I wanted to polish the UI instead of a tutorial, because I figured I could write down the instructions needed to play in the submission itself ... Anyway, I did work on fixing these things, but I think that the ratings should be given for the game that was done in the given time, not the fixed updated version ... Thanks for the feedback :)
Shivur
07. Dec 2017 · 03:01 UTC
Very cool concept.
AllesKapaul
07. Dec 2017 · 21:46 UTC
I liked that you showed the paths, its a solid TD game! I did miss some background music and I don't think it is a very unique game, it just a good TD game.
vfabien21
10. Dec 2017 · 18:44 UTC
Hey, I am impressed, with what You have made in such a short time. I haven't played many tower defense, but it looks innovative. And I like that we can take our time in the building phase and the control you gave us over the tower to destroy.
Ennemies are still a bit mysterious to me. But that's a nice game.
vfabien21
10. Dec 2017 · 18:44 UTC
(double post. Sorry)
btwj
15. Dec 2017 · 15:02 UTC
While this game may not have the best-looking graphics (although they were still fine), it feels like one of the more complete games I've encountered so far. It comes with a decent amount of depth and strategy for some very simple mechanics and rules. As some have mentioned earlier, the game does have some balance issues later on, so maybe some tweaking could be made. With a bit more polish, I could see myself playing this game a lot. A minor bug would be that the text flows out of the boxes in the tower selection screen. Overall, a simple game that has a surprising amount of depth. Good job!
UmSingeloPugManco
18. Dec 2017 · 13:53 UTC
Dem spiraly spirals.

Nice tower defense game. I would've liked a menu button for undoing some things. Sometimes I place a tower at a wrongly colored tiled and then have to live with that regret for the rest of my life.

There was no audio for me, though.

Thanks for making a multiplatform game, but maybe making a build (with a script to run for each platform. Would've made it more accessible.