International Gift Helper by Pete

[raw]
made by Pete for LD 40 (JAM)

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Santa is a bit out of shape and it is almost time to deliver presents. You better help him out getting all the presents out to the kids all around the world! As more and more kids write their wishes to Santa, the amount of presents needed rises! Can you become an international gift help and save Christmas?

This is a Christmas match 3 game where you have to help Santa make presents and deliver them all around the world.

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How to play

Playing is done using the mouse. Drag or click two present next to each other and they will swap. If you line up 3 or more they will disappear and you will get 100 points for each present. Makeing more presents disappear after each other will trigger a combo multiplier that will be multiplied onto your score. Making a line of 4 or more will make the whole line disappear and make 5 or more and the whole line in both directions (+) will disappear!

ESC will take you directly back to the planet level selection.

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Ratings

Overall 922th 3.05⭐ 22🧑‍⚖️
Fun 903th 2.875⭐ 22🧑‍⚖️
Innovation 1148th 1.9⭐ 22🧑‍⚖️
Theme 1052th 2.65⭐ 22🧑‍⚖️
Graphics 772th 3.125⭐ 22🧑‍⚖️
Humor 880th 2.219⭐ 18🧑‍⚖️
Mood 889th 2.842⭐ 21🧑‍⚖️
Given 28🗳️ 2🗨️

Feedback

Thy Duck
06. Dec 2017 · 03:01 UTC
It's a nice match up game! Would have been neat to see some variety in the blocks (maybe the presents can drop some sort of powerup?), but for three days you crammed a bit into this game. Definitely a nice game.
jlreymendez
08. Dec 2017 · 14:04 UTC
The falling animation of presents needs some work, I gues it's to slow and maybe add some easing so it doesn't look so linear. But yeah as thy duck said a bit more variety could help make this funnier.

I like the low poly world in the menu, that's pretty neat!
nekoballs
18. Dec 2017 · 16:45 UTC
Nice match game and pretty graphics! The big combos are really rewarding. Gets a bit boring after a while though, it needs something extra.
Andrew White
18. Dec 2017 · 17:06 UTC
Cool match game. Some improvments: you could a timer instead of # of moves, some sound effects, and special presents when you math to a certain formation.
Tinis Games
18. Dec 2017 · 17:45 UTC
I really like the selection of levels, it's original! I confess that sound would have been a more appreciable one. However, I don't think it was necessary to have so many levels, and to give preference to other aspects (sound, power-up,...)
Sylver_Kovy
18. Dec 2017 · 19:03 UTC
A very original game, I'm impressed.
japes
18. Dec 2017 · 21:04 UTC
Pretty simple but solid, nicely scoped for a jam. Of course, the second level I played was my home country (south africa), which turned out to be quite an advanced one!
Very cool level select screen!
Some sound would be nice seeing as the graphics were so good...
Daniel Alhadeff
19. Dec 2017 · 00:04 UTC
For a bejeweled style game this is surprisingly colorblind friendly!
Hisfantor
19. Dec 2017 · 20:58 UTC
the planet ui is really cool, but the game sadly just some standard stuff
johnbrynte
19. Dec 2017 · 21:16 UTC
I actually thought the lack of a timer was quite interesting, it made you think more steps ahead. Unfortunately for the larger stages it got a little too much so I'm spending an eternity trying to find some patterns. Nice interpretation of the theme still :)
LeReveur
20. Dec 2017 · 00:54 UTC
Much levels and polish for a LD! The game is good and would deserves a little more challenge, wich can be done with two few improvements (imho): prevents coming blocks to be prealigned (such a line of 3 ready to go), and add a minimum points limit to each level to unlock the next one. That said, it was fun to play, well done! :)
YouBeStrong
20. Dec 2017 · 06:07 UTC
The Earth globe level selection was really neat! Like some people have said, some sound effect would make the gameplay even more satisfying. It can get hard to see and interact with the far away gifts on the harder stages, but I guess that works with the theme. Good job on your entry!
Gomango999
20. Dec 2017 · 06:53 UTC
A good attempt on a well-written formula match up game. It did get boring very quickly, and taking a peak at the last level, which promises 100 moves and so many presents that even finding one match takes about a half minute, I found myself wondering if you had actually play tested the levels at all, or simply assigned arbitrary values of presents and moves. The game was well made, but the level design and balance were simply not enough to keep me hooked.