Magic and Machines by tigerj
you are a security sentry. your job is to put the insubordinate factory down.
kill the boss bot. Other enemies drop punch cards that will give you a 1 time use program:
* health: restores 10 hp (you have 20hp max right click to use)
* fireball: oneshot kill bots (aim with mouse and right click)
* emp: freeze aoe to get distance/kill small bots (right click to use)
note the cards are ordered in the manner in which they are received. You can press "F" to flip to the next card. There is a read out that will indicate the # of each card you are holding
The game is an action RPG with Card Game elements. Instead of having set skills you must rely on card drops that are one time use and arranged in the order that you loot them like a deck of cards in a deck building board game or a TCG.
I created all the assets (code, sprites, sfx) with the exception of the audio track.
For this jam I worked alone and wrote all the Unity scripts from scratch. (C#.net)
WASD - move
Left Mouse - Primary attack (weak)
Right Mouse - use spell (strong)
F - [F]lip card
note each spell will be consumed on use
Thanks for playing/rating!!! Leave a comment and I will update your feedback on my trello board! If you like the game follow me on itch.io for updates as I will continue development post LD41
https://trello.com/b/50HxARaq/magic-and-machines vote on new content here
come check out my twitter or twitch sometime! I stream a lot of game jam entries and game development!
Ratings
| Overall | 375th | 3.634⭐ | 43🧑⚖️ |
| Fun | 294th | 3.622⭐ | 43🧑⚖️ |
| Innovation | 833th | 3.064⭐ | 41🧑⚖️ |
| Theme | 823th | 3.263⭐ | 42🧑⚖️ |
| Graphics | 681th | 3.329⭐ | 43🧑⚖️ |
| Humor | 894th | 2.297⭐ | 34🧑⚖️ |
| Mood | 602th | 3.269⭐ | 41🧑⚖️ |
| Given | 33🗳️ | 40🗨️ |

The only problem I had is with the enemies and player speed: if an enemy enters the screen through the side I'm currently moving towards, it's nearly impossible to avoid a hit and it feels unfair. Besides of that, it's a really enjoyable experience.
Great work, congratulations!
Thanks a lot for giving it a play! I do appreciate your feedback!
The card drawing system kind of works against the fast WASD gameplay (and I have to take my finger off D to flip a card).
Sometimes my mouse would turn into a cancel icon and my input would become unresponsive? Maybe it's just me.
I like the core concept but I think the gameplay needs to be ironed out.

Thank you so much for playing!
For feedback I would say maybe less loud sound(a bit loud at my end) and bigger HUD or in another location.
And Enemy HP on top of them
Also: I have a health bar class that provides a sprite that auto-generates textures. You make it a child of the prefab and it does the rest of the work on its own. Would you be interested?
I’d love for you to review my submission as well as I did something with the top down shooter as well! Enjoy.
## https://ldjam.com/events/ludum-dare/41/keyboard-warrior
Enjoyed it overall though!
If you are scrolling through comments and are not @Honest-Dan you should go follow him and check out his twitch channel! https://www.twitch.tv/honestdangames
https://www.youtube.com/watch?v=JbsX4yIevU4
I stocked up on spells, and was lost for a bit looking for the boss. Perhaps an environment hint (power lines running in one direction) can help here?
Luckily when I found the boss I was well-equipped, even tho he was EMP resistant, I fireballed em to scrap.
Other stuff:
- More enemy types! A turrent/stationary for some bullet dodging, a slow turtle to ignore, and some one-hit critters for satisfying quick kills?
- A bit of lighting might help in setting the mood
Controls are good but for me there is problem with the camera's vertical movement. I'll try to explain. When you go in a direction, the camera offsets in that direction so you can see in front of you. But when you get chased by an enemy, and you try to flee, the camera goes up and down way too much. It will get me nauseous for sure if I play too much.
The EMP effect is really nice, I love it. Maybe just give it a smoother transition when it disappears at the end, like a fade out. It's implemented in Unity's particle system, with a nice curve.
I expected to display the ingame menu when I pressed the escape key, not leave the game without a prompt.
I really like the art style, and the little shadows add a lot to the immersion. The music complements it very well. And even though you didn't produce it, it's still a good choice. You might want to try Bosca Ceoil for your next entry ? I know you know about it, I just don't know why you didn't use it. Seriously making simple game music is easier then it seems.
Anyway VERY nice entry overall. You say you are making game since you're very young, well it shows ! I'll follow your work on itch, twitch and youtube.
@SpaceMonkey yes the camera does need work! Thanks for the tip on EMP I've never messed with Unity particles before this entry. no menu and no self made music do to time issues that is changing post LD. thanks for the follows!
@StrangerYann the UI is actually being totally redone as we speak. I am waiting until after LD to update the game though. I have local build with much better layout and art. Thanks for playing!