Recognition by maysick

Earth is collapsing and turns to the forgotten dwarf planets of the Solar System in search of resources.
Play as Pluto, as you build an infrastructure to send a radio signal to Earth to demand they cease their extermination program.
Controls: Just mouse.
Links
- WINDOWS:https://maysick.itch.io/recognition
- SOURCE CODE:https://github.com/Maysick/Recognition-Source
| Original URL | https://ldjam.com/events/ludum-dare/38/recognition |
Ratings
| Overall | 66th | 3.895⭐ | 21🧑⚖️ |
| Fun | 57th | 3.842⭐ | 21🧑⚖️ |
| Innovation | 121th | 3.579⭐ | 21🧑⚖️ |
| Theme | 47th | 4.105⭐ | 21🧑⚖️ |
| Graphics | 71th | 4.105⭐ | 21🧑⚖️ |
| Humor | 74th | 3.474⭐ | 21🧑⚖️ |
| Mood | 182th | 3.333⭐ | 20🧑⚖️ |
| Given | 24🗳️ | 9🗨️ |
Good job!
I especially liked the spokespeople characters and their animations (spokes-creatures?). The story and context they add complemented/reinforced the pacing of the game, plus was entertaining! I found myself chuckling while playing :)
It felt like there was a dominant strategy to the game, which slightly devalued some of the building options. That said, I appreciated the importance of destroying buildings to clear room for new structures. It gave the game a dynamic feel, even with the dominant strategy.
I might suggest replacing the left/right arrow icons with clockwise/counterclockwise icons. Not a big issue, but I found myself accidentally clicking the wrong one occasionally.
So glad I found this game. Good work!
I enjoyed playing because it gave me more purpose and depth than most other games, and it was (as said by the person above me) mainly a strategy game, which I really liked. The beginning was also put together very well, and after some instruction I found myself playing well in no time.
I thought it was slightly odd that generators seem to have exactly the same power output as factories with no downside. Deliberate?
Generator
* Level 1 (cost 200): 5kj
* Level 2 (cost 275): 10kj
* Level 3 (cost 475): 15kj boosted = 25kj
Factory
* Level 1 (cost 250): 5Pl -> 5kj
* Level 2 (cost 325): 6Pl -> 10kj
* Level 3 (cost 525): 7Pl -> 15kj boosted = 25kj
So, it seems generators are strictly better than factories.
As for boosting, I think at low levels it was a net loss, so I didn't build any in my second playthrough, but here it seems that a booster and 4 generators (80kj/mo) is the optimal build (5 generators = 75kj).
Way to go, making a game that I cared this much about ;)
Graphics were nice, liked the talking guys, although on my second playthrough with my "green" strategy of not making any mines or factories, the guy still complained I was depleting the natural resources of Pluto -_-.
I think some sound effects would have been nice. I also didn't know what KJ meant at first. I figured out the second time through that it meant energy level. If the KJ was attached to the energy number it would be a little more obvious.
Good job overall, though.