Idle Shooter by NicMagnier

Idle Game X Shooter
Take your weapons to the desert and start shooting stuff to get gold. More gold means more upgrades, more upgrades means more gold.

Controls
- WASD and arrow keys to move the character
- Mouse to aim and mouse button to shoot
Tips & comments
- In the first level, no enemies, just shoot tumbleweed and cactuses. It's a good training ground to try the controls.
- I recommend to always try to upgrade the Gold so that each kill give you even more money.
- Before going to the next level, try to upgrade few things if you can.
- If you die, you lose your money but not your upgrade
- The last gun (one after the shotgun) is not the most powerful one (I screw up the balancing by making the shotgun OP at the last minute), so choose wisely before upgrading to it
Notes
- created using Löve http://love2d.org/
- sound effect using cfxr
- Post Mortem: https://ldjam.com/events/ludum-dare/41/idle-shooter/idle-shooter-post-mortem
http://twitter.com/NicMagnier
http://nicmagnier.itch.io
| Windows | https://nicmagnier.itch.io/idleshooter |
| macOS | https://nicmagnier.itch.io/idleshooter |
| Original URL | https://ldjam.com/events/ludum-dare/41/idle-shooter |
Ratings
| Overall | 75th | 3.893⭐ | 30🧑⚖️ |
| Fun | 15th | 4.089⭐ | 30🧑⚖️ |
| Innovation | 358th | 3.339⭐ | 30🧑⚖️ |
| Theme | 455th | 3.357⭐ | 30🧑⚖️ |
| Graphics | 247th | 3.482⭐ | 30🧑⚖️ |
| Audio | 288th | 3.018⭐ | 30🧑⚖️ |
| Humor | 260th | 2.896⭐ | 26🧑⚖️ |
| Mood | 149th | 3.463⭐ | 29🧑⚖️ |
| Given | 33🗳️ | 9🗨️ |
Good job :)
Funnily enough the last gun you get is way worse than what came before it, so you should probably switch them around. It's pretty solid otherwise, good job!
I also did a love2D project so I looked into the source code for a bit. I'm amazed you managed to write that much! I think my game was less than 300 lines.
I realized that I didn't add more info on the page since the submission when I wrote a short blurb and went to bed. I will edit the page with some instructions.
https://ldjam.com/events/ludum-dare/41/ld41-6 is my game, if you get a chance to take a look that would be cool :)
I had the impression that the second to last gun was stronger than the last one just because you had some spread and could kill several enemies with one shot.
Superb work!
I kept playing until the 5-6th level but had to stop because the screen shake got too much - I'd suggest putting a clamp on it lol
I have a few critiques and possible bugs:
- The font for your cash and the upgrades font seems to be pixelated. Not sure if it matters, but I was playing the mac version.
- One small gripe, at the beginning, I kept on thinking the "bullets left" indicator was a pause button. This obviously went away, but just a tiny problem at the beginning.
- If you wander out of bounds, the game seems to freeze up and you can't get back in. Maybe lock the character to the screen edges.
- I love the screen shake in general, but it is difficult to read the upgrade menu when that's happening toward the end. Perhaps play around with keeping the upgrade buttons stationary.
- The skull enemies can be hard to see over the diamond loot. Maybe change the color of one of them?
My favorite touch you added though was the black overlay with the time slow down as you hover over the menu. I can think of SO many games that would benefit from this feature. Especially intense fast paced tower defense games.
Overall an incredible submission, great work.
Usually I release an new version to solve these kinks but this time I decided to leave it as it was for jam because I don't like have a jam version and a updated version on my itch.io page.