Rise and Shine by Jakub Panek

Rise and Shine is a short game with goal of constructing a skyscraper with help of a helicopter.
Controls
Press space to drop payload.
Ratings
| Overall | 542th | 3.083⭐ | 26🧑⚖️ |
| Fun | 580th | 2.792⭐ | 26🧑⚖️ |
| Innovation | 520th | 2.875⭐ | 26🧑⚖️ |
| Theme | 709th | 2.217⭐ | 25🧑⚖️ |
| Graphics | 194th | 3.667⭐ | 26🧑⚖️ |
| Audio | 462th | 2.587⭐ | 25🧑⚖️ |
| Humor | 199th | 2.857⭐ | 23🧑⚖️ |
| Mood | 422th | 2.818⭐ | 24🧑⚖️ |
| Given | 32🗳️ | 1🗨️ |
Made me think of SimCopter. Just missing some sort of objective.
Great job!
I played this for far too long.
The art is really charming, watching the cars go by is a nice touch and your skyscraper actually starts to look legitimately satisfying in a cool way as it gets taller.
However I feel like I missed instructions because I had no idea what was going on. I didn't know what "tolerance" was and that it was basically my health and I had to figure out the mechanics over the game. I thought (incorrectly) that the beams were good and the red things were bad, rather than both being good. I thought this because when I threw the red things on the ground they exploded and because 'tolerance' dropped so slowly I didn't seem to be penalized for my failure. Eventually when the tolerance began to drop more quickly I realized my mistake and corrected my actions.
This game has a fun sort of appealing chaos to it. As you mess up there are burning helicopters and fires around on the ground. That said I only crashed one helicopter (because I didn't understand the game).
I feel like this game could actually be deeply satisfying with a few small-ish tweaks.
First, it's way too long per play session. I was playing for like 10 minutes before I lost. I don't know if it's my playstyle (trying to release the stuff almost immediately) or that's how the game is tuned.
Second, I feel like you're battling the camera angles more than anything. If the helicopter was moving parallel to the camera and the camera locked positions when the helicopter arrived this would actually be a really satisfying game about "flicking" cargo onto a building that I think people would really enjoy.
Overall a really cool base for a game. I feel like it might not review well because it's got a few flaws, but it actually has really cool potential and some seriously impressive art given the time frame. Nice job!
There is very little sense of urgency or direction - it shouldn't take me a long long time of pressing the spacebar mindlessly while trying to lose, to lose. Losing the game should go a lot faster, and winning, or persisting in the game should feel like it takes skill. The player has too much "health", or tolerance, I don't know why it's called that, or why it's not displayed more obviously. It should be.
The way the choppers approach the tower, it's a crapshoot to see whether the rope is swinging in the right direction, so it feels like it's half luck until you wait for long enough, which is a really boring "strategy" if you're trying to play to score. I would suggest some kind of camera change that allow the player to feel like they're getting information that is useful. Similarly, the mechanics of the swing could do with some more feeling that the player knows what's going on, or has influence over what's going on.
I second everything @ian-kettlewell said above too :) I really like the idea, hope it goes further :)
Thank you!
The idea is great and the art (both graphics and music) are neat. However the game may feel a little too luck based. I did not have a great feel of satisfaction when achieving things nor a great feel of failure when I missed.
Also you really need to introduce your game mechanics to the player because here I was dropped out of nowhere in this game with a gauge in the upper right corner, a *“tolerance”* number in the middle and no clue what those were about.
I feel that it would not take much to enhance the game experience though. It mostly is fine tuning and/or rethinking small parts of the games to make it more enjoyable.
Still a nice entry :slight_smile:
Keep up the good work! :smiley: