Breaker Breaker! by FlyingMeta

Ludum Dare 39 Theme: "Running Out Of Power"
CONTROLS
- Mouse: Aim
- Right Mouse Button (HELD): Thrust
- Right Mouse Button (CLICK): Repair Engine
- Left Mouse Button / Spacebar: Shoot
- R Key: Restart
* _Breaker Breaker_ * is our LD39 submission, where you control a plane with a terrible engine that breaks down constantly. Reach max altitude to beat the stage. And don't worry, your engine will break down!
* _Use the mouse to aim, left click to shoot, and right click to thrust. But use your gun and engine wisely!_ *

* _When your engine fails, repair your engine (and plane) by smashing the right click button!_ *

* _Reach max altitude before you're plane (and trusty rusty engine) is gone forever!_ *

While this isn't my first game, it's my first game jam prototype where much of the intended design actually made it in the game. In addition, it's Martin's first video game and first game jam participation! Despite it's unfinished state, there's lots for us to be proud of. We hope to release a more polished version by the end of August, which you can expect on Team Giga's itch page.
Thanks for playing and rating!
Contributors
- Robert D @flying_meta: Game Design, Art, Audio SFX, Unity/C# Assist
- Martin R @pacosmartini: Unity/C# Programming, Design
- Music: https://opengameart.org/content/bananenwurscht
Tools
- Unity2D
- Visual Studio
- Aseprite
- BFXR
- Google Docs
- Trello
- Discord / Google Hangouts
- OpenGameArt.com
Update v1.1
- Fixed UI bugs where the health/engine bars were too big, and the altimeter was half covered up.
- Fixed screen resolution bug where the play area was skewed and the left/right border collisions were closer inward, resulting in bounce-back in the middle of the screen.
- Updated UX to better reflect player actions.
- Tweaked debris values and spawn rate to increase challenge over time.
- Added a Victory condition.
- Balanced gun: degrades engine during use and disabled when engine breaks down.
- Uploaded a downloadable Windows, Mac and Linux version.
* _NOTE: It is recommended to download the game if you prefer fullscreen, which is available at the itch.io link below. (It has a more accurate cursor, too!)_ *
| HTML5 (web) | https://flyingmeta.itch.io/breaker-breaker-ld39 |
| Original URL | https://ldjam.com/events/ludum-dare/39/breaker-breaker |
Ratings
| Overall | 262th | 3.6⭐ | 42🧑⚖️ |
| Fun | 180th | 3.575⭐ | 42🧑⚖️ |
| Innovation | 391th | 3.1⭐ | 42🧑⚖️ |
| Theme | 438th | 3.462⭐ | 41🧑⚖️ |
| Graphics | 282th | 3.875⭐ | 42🧑⚖️ |
| Audio | 195th | 3.526⭐ | 40🧑⚖️ |
| Humor | 494th | 2.182⭐ | 35🧑⚖️ |
| Mood | 407th | 3.243⭐ | 39🧑⚖️ |
| Given | 44🗳️ | 17🗨️ |
The game has really good feeling to it! Well done!
Some things that could be improved would be that there could be more feedback when your engine is broken, maybe the bar could like vibrate or something. There were a few times when I found myself trying to thrust, only to realize my engine was broken and I needed to repair it. I think there was some smoke and a sound that played, but for me that wasn't sufficient.
Also, this is kind of nitpicky, but I couldn't find any reason to not be firing, so holding down left mouse button was just kind of a chore. Always firing with no player input could be an improvement.
Other than those two points, it was good fun and as I've already mentioned the art style and sound effects really made it.
@chao : Thanks so much for the feedback! The issues you had are def something came up in my sessions too. Will be looking at engine-break feedback and bullet balancing today, as well as a victory condition. :)
- clean graphics
- clear goal
- intresting mechanices
Things for improvement
- music gets grating after a few tries
- didn't seem to be any reason to not hold down shoot (so why not have it auto fire)
As for the shooting: That's actually a bit of an add-on heh. A couple of those debris types were actually meant to be enemies that can shoot and track the player, so destroying them via shooting was the best option (we had 3 diff gun modes ready to implement). Ofc we can't add new mechanics like another enemy type in a post-jam release, so shooting is mostly an artifact of what we wanted to do. To balance the shooting post-release, we accentuated it by having shooting use engine durability, trading off plane control for some health. Plus, if debris is headed directly your way, shooting can help subvert the inevitable ;) Hopefully it's enjoyable to shoot things at the very least!
@jason-kennedy : Thanks for the feedback! We did balance the shooting since release, so hopefully that's an improvement. As for the music-- yeah that'll happen unfortunately haha. Can't be helped much, sorry!
FUCK YEAH GIMMI THAT CHICKEN DINNER

In the previous version you could basically win by ignoring the gun and staying mostly immobile in one area, so we increased the speed and spawn rate of projectiles. Those changes resulted in it being really difficult and basically shutting out a chunk of players who don't like the grind of getting better at a game by dedicating more time (especially since its a game jam and most ppl won't).
Thanks for giving the game a try! :)
YEAHH that's about as far as I got a number of times. FEELS GREAT TO DIE, DONT IT AHAHAHA but yeah playing this again after a week or so its way too hard lmao we'll take a look at that
1. increase the number of falling objects
2. more variety in objects
Difficult but very well done :)