LOW MEM by GagaPete

[raw]
made by GagaPete for LD34 (COMPO)
Your job is to get the data frame to the exit of each level. The problem is that you have only enough memory to store two commands. That means you can either go up or down, left or right but not both. Luckily commands are placed in the levels and you can read them by moving the data frame over those fields.
If you read commands in the wrong order and get stuck, restart the level and try again (button or R).

This is actually my first entry that runs on mobile (tested on Android), whooo!

*Controls*
Click or tap the buttons to move (preferred)
X to move horizontally, C to move vertically

*Theme*
I did the Two Button Controls theme obviously. The only game mechanic I came up with that did include both themes was Snake. ;)

Ratings

Coolness 50% 3
Overall 3.53 260
Fun 3.47 257
Graphics 3.41 315
Humor 2.00 629
Innovation 3.91 83
Mood 2.72 658
Theme 4.13 133

Feedback

adamgryu
14. Dec 2015 · 05:28 UTC
Nice concept! I like the idea for this puzzle game, and it can probably be developed further. Some more visual feedback might help the game feel better to play. Also, maybe tapping the buttons to move faster might help impatient players like me!
D3zmodos
14. Dec 2015 · 09:36 UTC
Cool concept, loved the clean/simple graphics.
Probably my main concern is that the perspective sometimes made it a bit unclear as to what was going on with the blocks that get in your way (I dunno it just looked a little confusing/I had to look twice to check its state)
Jupiter_Hadley
14. Dec 2015 · 15:14 UTC
Really neat game, challenging, great use of theme, and well made. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/aHYNcWsg9Wg
NuSan
14. Dec 2015 · 16:48 UTC
Great puzzle mechanics, I would love more levels. I think giving a different color to horizontal and vertical arrows would make the gameplay more clear.
internetpaulicy
14. Dec 2015 · 21:24 UTC
This is a great use of the theme. The puzzles seem as tricky to design as to sort out. I wonder if you showed a facing direction of the little protagonist it would make the game too easy or more fun. I guess its sort of cheating. Good show!!
Charzendat
14. Dec 2015 · 21:27 UTC
I really liked it. First few levels were a push obviously but then you did bring in one or two that required thinking. Such a shame you didn't add more as there is a good puzzle concept here.
MorganLeFay
14. Dec 2015 · 23:53 UTC
I really liked the concept and the puzzle aspect. I often had to restart because when I walked over a new command I was still pressing the button, activated the new command and couldn't get back anymore
anarbitrarymustache
15. Dec 2015 · 01:19 UTC
I want more levels!!

Great concept. Such a creative use of the two-button theme. Has a great look and feel. Would have liked some sound. Nice level curve.
recursor
15. Dec 2015 · 03:03 UTC
I like it. It's simple yet fun and well executed.
Ingon
15. Dec 2015 · 04:03 UTC
Cool little game. A little sounds would make far better.
TheMeorch
15. Dec 2015 · 04:29 UTC
That was great! Such an elegant mechanic explored nicely over the set of levels. I would love to see more!
kmakai
15. Dec 2015 · 12:34 UTC
Great job! The levels were fun, I would definitely play more of them (I imagine it is difficult to design that type of puzzle.) I liked the visual style as well. If you developed it further, audio feedback would definitely add a lot.
Slothmachine
15. Dec 2015 · 20:18 UTC
Nice idea. Good job with the simple but pleasing graphics!
local306
15. Dec 2015 · 21:58 UTC
Clever take on the two button control theme
RhythmLynx
15. Dec 2015 · 23:23 UTC
Nice clean graphics in support of a very clever design, good job!
Jan Peter (jpdev)
17. Dec 2015 · 20:13 UTC
Really nice play on the two button concept with the changing of the availbale command.
rnlf
19. Dec 2015 · 21:29 UTC
Very good use of the theme! I liked the puzzles. The graphics are functional and work well for the game. Some thinking was required on the last three levels and the difficulty curve had just the right slope.
SaintHeiser
22. Dec 2015 · 02:26 UTC
Game is pretty good but puzzles are tooooo simple :С
thristhart
24. Dec 2015 · 17:13 UTC
Solid mechanic and I love the aesthetic! Puzzle weren't too hard or too easy. Great!