LOW MEM by GagaPete
Your job is to get the data frame to the exit of each level. The problem is that you have only enough memory to store two commands. That means you can either go up or down, left or right but not both. Luckily commands are placed in the levels and you can read them by moving the data frame over those fields.
If you read commands in the wrong order and get stuck, restart the level and try again (button or R).
This is actually my first entry that runs on mobile (tested on Android), whooo!
*Controls*
Click or tap the buttons to move (preferred)
X to move horizontally, C to move vertically
*Theme*
I did the Two Button Controls theme obviously. The only game mechanic I came up with that did include both themes was Snake. ;)
If you read commands in the wrong order and get stuck, restart the level and try again (button or R).
This is actually my first entry that runs on mobile (tested on Android), whooo!
*Controls*
Click or tap the buttons to move (preferred)
X to move horizontally, C to move vertically
*Theme*
I did the Two Button Controls theme obviously. The only game mechanic I came up with that did include both themes was Snake. ;)
| Web (HTML5) | http://sebastian-joseph.de/ldjam-34/ |
| Source | https://gitlab.com/GagaPete/ld34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=16147 |
Ratings
| Coolness | 50% | 3 |
| Overall | 3.53 | 260 |
| Fun | 3.47 | 257 |
| Graphics | 3.41 | 315 |
| Humor | 2.00 | 629 |
| Innovation | 3.91 | 83 |
| Mood | 2.72 | 658 |
| Theme | 4.13 | 133 |
Probably my main concern is that the perspective sometimes made it a bit unclear as to what was going on with the blocks that get in your way (I dunno it just looked a little confusing/I had to look twice to check its state)
Great concept. Such a creative use of the two-button theme. Has a great look and feel. Would have liked some sound. Nice level curve.