The Flopp by Sanguis
Find the floppy, save the Space!
For our 2nd Ludum Dare jam (Running out of space), we present you a platformer called ##The Flopp## . The game will tell you all you need to know (hopefully :)), if not, let us know in the comments.

We hope you’ll enjoy our game, rate us and share your feedback. We’ll make sure to leave the feedback with your game as well.
Update 1.1
We have decided to upload verison 1.1 due to few bugs that were found (thank you all for feedback!). However the original version is still available in case you preffer to rate games released as per given time-frame. * Bit platforms fixed * Player animation changes fixed * Floppy functions improved * Sanguis name corrected in menu :)
Tools:
- Game Maker Studio 2 - coding by @sanguis
- Aseprite - art by @jin9310
Ratings
| Overall | 298th | 3.667⭐ | 68🧑⚖️ |
| Fun | 227th | 3.644⭐ | 68🧑⚖️ |
| Innovation | 273th | 3.523⭐ | 67🧑⚖️ |
| Theme | 471th | 3.638⭐ | 67🧑⚖️ |
| Graphics | 384th | 3.738⭐ | 67🧑⚖️ |
| Humor | 232th | 3.356⭐ | 61🧑⚖️ |
| Mood | 403th | 3.328⭐ | 63🧑⚖️ |
| Given | 59🗳️ | 67🗨️ |
I like the idea of using floop disk to load the map. I just have one question: It's supost to stay stop on the air when attacking?
EDIT - I missed the audio, maybe a 8-bit sound, but I'm not very good with audio.
Sadly, there are some collision bugs, nothing horrible but still annoying sometimes. Some platform were maybe a little bit to hard to reach, even with the double jump. I know it's a way to make the game more and more difficult but sometimes I just didn't think I could reach the platform and that I did something wrong that couldn't let me finish the game.
But in the end I finished the game and it was fun to play it! Congrats ;)
The idea of adding and removing parts of the same level to change it is fun. I also liked the graphics, there are lots of small details in the animations that make the game more lively.
Good job !
Unlocking new mechanics was enjoyable, and I found it convenient to have the controls on-screen! Good job!
The art was really cool, and i also liked the way the levels are loaded in the same level (some times(?)). I never used the 'attack button' (Going to try with the boxes, after publishing this [Yup, that work]). Some music would be great, but the game was fun as it is. Good Work!
Good job!
Otherwise, it's a straightforward platforming title, but still an enjoyable one. Hiding the last floppy disk on the left side of the screen to be obscured by the controls was pretty troll-ish tho...
The only thing is that it seems like the character falls down too rapidly

Well, that was a pretty cool game, thanks for making it ;)
I also really enjoyed the graphics.It would be really nice if there was some music or sound tho.
Overall, good job
On the other hand, I think that you absolutely nailed the instructions. They were very descriptive and intuitive. Teaching the player game mechanics step by step makes the tutorial not daunting :smiley:
**After a few tries I managed to complete the game, so it's definitely possible** :wink:

Unfortunately, I had some issues with collision detection. Sometimes the character just goes through moving objects :slight_frown:

As seen on the @mza gif, double jumping was a bit off. You had to quickly do both the jumps to get the most air. I think it'd be better to reset the vertical velocity first and then add the second jump (to get rid of the potential downward velocity gimping up the second jump) so the optimal strategy would be the natural way of jumping again at the peak of the first jump. Gravity could overall be turn down just a notch to make the jumps more controllable. There was also sometimes this weird jittering when landing from a double jump.

I wasn't a huge fan of the blind drops of faith. Could pan the camera down while the character is crouching or something to alleviate that.
The aesthetic was cool. Rarely see this mspaint style look with nice animations. There was bit of a mismatch between the character art style and the environment but it still worked and actually made the character pop out nicely. The respawning animation got a bit annoying, it could have been faster (at least after the first one). Well at least the game wasn't super hard and long so it didn't get super annoying.
The new powerup text was way too small and quick to disappear. I quite often had to check the upper left controls for a clue on what I got. The text could have easily been big enough that the characters were the size of well, the player character. And speaking of powerups, I'm smelling a bit of running out of development time with that punching ability... :wink:
Anyways, good job!
Also there was a weird jump I had to try and bug in order to reach a certain platform. But those were minor issues.
Really clever use of the theme, as you focused more on the consequences of the lack of space rather than the idea itself, well done!
Floppy humor is so heartwarming, and every time I've collect those floppys I sit in anticipation of something cool happens. And it happens! The tutorial for controls is brilliant, just brilliant. I like the art style - it's simple and every look of the thing is matching the style of another, which is great. Looking forward to see what you'll make on the next Ludum Dare!
The tension of loading the floppy disk can be enhanced if the "not enough space" appears after loading. The first time the error appeared was a surprise but with the error appeared at the beginning, I knew exactly what would happen at the next error.
some part were a bit too tight to feel good but otherwise it's a great game :)
@rafael-endo @blinry @demn - attacking is not bit redundant :D and you can very easily finish the game without it. 8-bit-ish sounds were intended, as few other things (attack) we didn't make it work on time
@superpokeunicorn you are definitely true that we have missed few things here and there. The thing is that we had to cut-off some things in order to finish the game :)
@jonasz999 @romanchesco we are so glad that you had good experience with our instructions. This was one of our goals actually, to show all of this to player intuitively, so he will be able to play the game without reading any description before :)
@antti-haavikko thank you for great feedback tips! And yes, your nose was right about the smell :D
@noxbuds Where would you prefer the game screen to be positioned? We would love to hear really every feedback so we can try to work on that to our future projects. Anyway thanks a lot for your feedback!
@honey the falling was definitely not intended and we have just fixed that recently. There was a workaround in witch you had to be constantly jumping in order to move forward. Sorry for that. But we are really glad that apart from that, your heart was pleased! :)
@notbadgun Thanks I guess :)