South by zchen

south is a relentless shooter on rails with bullet time that sends players into a rhythmic trance of power and speed.

A game done in 48 hours as part of LD39 by Zhiming Chen.
Let me know how far you get in the game! e.g. what loop number did you get up to?
| Source code | https://zchen.itch.io/south |
| HTML5 (web) | https://zchen.itch.io/south |
| Windows | https://zchen.itch.io/south |
| macOS | https://zchen.itch.io/south |
| Linux | https://zchen.itch.io/south |
| Original URL | https://ldjam.com/events/ludum-dare/39/south |
Ratings
| Overall | 477th | 3.05⭐ | 22🧑⚖️ |
| Fun | 294th | 3.238⭐ | 23🧑⚖️ |
| Innovation | 348th | 3.048⭐ | 23🧑⚖️ |
| Theme | 644th | 2.238⭐ | 23🧑⚖️ |
| Graphics | 430th | 2.952⭐ | 23🧑⚖️ |
| Audio | 446th | 2.333⭐ | 23🧑⚖️ |
| Humor | 472th | 1.722⭐ | 20🧑⚖️ |
| Mood | 426th | 2.737⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 19🗨️ |
My personal best right now is loop 16, but I'm sure there are some beastly players out there who can top that.
(Side note: I made it past 7 loops)
I know Compo games are super tight timewise, so perhaps this is unfairly picky, but it would have been nice to see some visual variance between loops - even just a change in the background colour
@joemag Thanks for the feedback! That's a good point, the game is a little bare at the moment.
the format of LD doesn't particularly favour subtlety or 'slow burners' so if I bailed earlier than I should have, then that's entirely on me!
I think this would be really good for the mobile market - people love rollercoasters. It just needs polish :D
Side note: I absolutely love how you have to shoot to trigger 'start' on the start screen. The world needs more games with interactable start screens :D
@angela-he Thanks for the feedback! I'm glad you enjoyed the increased intensity in later loops. I did have this idea in mind for the mobile market! I'm interested in exploring new and exciting ways to control a first-person shooter on a touch screen. Still a prototype for now and I'm working on another game so any future work on this idea will have to wait.
Yay, I'm happy you like the start screen. It's my own lazy way to do away with a tutorial and make the main menu a bit more interesting. Thanks for playing south!
Personally I really liked the atmosphere, and the small touches that you added to build that atmosphere.
The game throws you into a roller coaster without any explanation where you shoot cat masks in the darkness. Every time you complete a loop the game jarring teleports you, seemingly, back to the beginning where you repeat the loop. It starts out fairly tame but quickly descends into a hellscape, where the cat masks take on a demonic visage and the rail starts twisting wildly. I particularly liked the white noise effect, it reminded me of silent hill. I also liked how shooting slowed down the camera and you got a closeup of the cat masks. Very well done!
Anyway, it's cool to see fellow devs from SG taking part in LD. Cheers!
Hey! A fellow sg developer! I'm working overseas at the moment but I always look forward to going to game dev. meet ups in Singapore. Maybe I'll see you around!
Cool concept. I dug how activating the start button essentially functioned as a simple tutorial for the game.
I was slightly confused the first few loops, as the screen shake that happens made me think I might have died somehow. Once I saw new enemy patterns after the 3rd or 4th loop I realized it was progressing. A more prominent visual display of your loop count increasing would probably solve that issue.
The slowdown effect was pretty nice and reminded me a bit of Superhot.
Enemy design was cool. I also dug seeing the level get darker and the red glows more prominent as I made it through each loop. Overall it was a solid experience- nice job!
Overall very well done!