Eterneroids by skytiger
My first Ludum Dare! Really my first completed game altogether.
Wasn't able to add sound or much polish but it works more or less.
Basically a bullet hell shmup asteroids-like with a minor twist: enemy bullets and wreckage gradually fill up the space! How long can you go?
!
| Source code | https://github.com/jscanning/ld42eterneroids |
| Windows | https://skytiger.itch.io/ld42-eterneroids |
| Original URL | https://ldjam.com/events/ludum-dare/42/running-out-of-space-eterneroids |
Ratings
| Overall | 506th | 3.146⭐ | 26🧑⚖️ |
| Fun | 351th | 3.271⭐ | 26🧑⚖️ |
| Innovation | 660th | 2.438⭐ | 26🧑⚖️ |
| Theme | 590th | 3⭐ | 26🧑⚖️ |
| Graphics | 433th | 3.063⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 13🗨️ |
Good job anyway!
I really like the graphics and also, it reminds me of other really good games. Well done :)
I liked particularly the way you've implemented the theme here. Some polish on the design as well as some sounds would make this game even better, anyway it is a very solid entry!
desperatly need some sounds effect.
good job
I think some difficulty and polish could be added by giving the player a little inertia instead of letting them stop on a dime. I think enemy corpses could be given some mass and bullets could push them around a little, and maybe only make the corpses blow up after getting shot a few times - that way you have even more stuff filling up space.
Nice job overall!
Adding even just a bit of sound would make it go a long way. Maybe try to make the spaces disappear more rapidly too just to make the game harder.
Other than that, nailed the theme, a bit easy once i learned you could destroy the pink rings lol
You put some nice details in there, like enemy debris getting pushed towards the shot direction upon dying, those things are always sweet to see. Really cool take on the theme for the genre too, you do get pretty claustrophobic when the rings start piling up. Had lots of fun with this, it's great!