Shattered Spirit by Kris Schnee
You're a spirit trying to help your people in various villages. But the more villages that count on you, the harder it is to satisfy them. Beware the Dark Spirits and use your spells efficiently!
Music by Eric Matyas, soundimage.org, CC-BY. Other stuff from Unity Asset Store. Source code available on request for CC-BY use.
| HTML5 (web) | http://kschnee.xepher.net/code/unity/ShatteredSpirit_LD40/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/shattered-spirit |
Ratings
| Given | 3🗳️ | 6🗨️ |
Besides decoration, I've got a gravity pull from the villages. Villages start draining Belief when you're away and they have a miracle to request. You fulfill requests by going to a village and hitting Space. Do a good job and more villages start making demands, lowering your average belief level. It's game over if you fall below 20% average! Next up is to have several types of miracles so you have to hit the right key, I think, and maybe some incentive to go chasing after artifacts or something instead of always hanging around town.
Terrain, sound, spells, and a Dark Spirit for those who win over the fantasy village of Edmunton! (No really, it's spelled differently.)
Second playable demo is out once I upload it in a few minutes! New landscape, gameplay tweaks, and better graphics. I still want to add some new gameplay feature but am not sure what. Artifacts to collect? Some final thingy to do on the central empty island?
Thanks, everyone, for getting me into Ludum Dare! It's been fun.