Trap in the dark by azziliz
LD39 entry for Azziliz and Thyshimrod
| HTML5 (web) | https://azziliz.github.io/ld39/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/trap-in-the-dark |
Ratings
| Overall | 699th | 2.932⭐ | 61🧑⚖️ |
| Fun | 580th | 2.898⭐ | 61🧑⚖️ |
| Innovation | 512th | 2.914⭐ | 60🧑⚖️ |
| Theme | 595th | 3.224⭐ | 60🧑⚖️ |
| Graphics | 675th | 2.789⭐ | 59🧑⚖️ |
| Audio | 574th | 1.333⭐ | 38🧑⚖️ |
| Humor | 630th | 1.698⭐ | 45🧑⚖️ |
| Mood | 691th | 2.66⭐ | 52🧑⚖️ |
| Given | 132🗳️ | 40🗨️ |
The graphics look pretty good, but I think the gameplay could be a lot more interesting. Rather than forcing the player to memorize the level, how about the following idea:
Every time your lamp goes out, the level layout randomly changes. It then could end up being something like a roguelike except the level gets randomized every X steps.
Thanks for the feedback!
Overall, it was a nice looking game with an alright idea. Good execution on the idea though. It could've used some more variety to it.
Got to level 55 before my hand got tired, fun little game. The initial level generation for the first 10 or so levels after level 9 ended up just placing the exit by the start, after that it was fine though. Gems seemed really rare and when they did end up in a level it was simpler to just ignore them and run for the exit instead. I love the idea though and the later mazes ended up pretty good.
we lacked the time to add healing items too
Nice Idea. And the burning time of a crystal is challenging short.
- i played something like 40 levels, where there were no traps and crystals,
- difficulty level should be balanced - some levels vere super easey, some very hard,
- addng music and sound effects would make this game a lot better.
Graphics looks very nice and reminds me some of the DOS games and early PC games.
. PS i managed to get to level 52 :).
But it I did not see what the goal of the game is. After some levels there were no more traps...
I played up to Level 52 when I was running out of crystals.
I liked the fact, that the mazes were getting bigger and bigger. But I guess the mazes were automatically generated?!
I liked the change of the tile colors but the contrast was not always very good.
By the way, since you did not create the [graphics](http://statico.github.io/rltiles/), you should [opt-out of that voting category](http://ludumdare.com/compo/rules/).
(For some reason ldjam.com doesn't like my screenshot, so I'll improvise)
> **Level 64**
> Keep going, as far as possible
Here is the stacktrace I get in the console:
```
Uncaught TypeError: Cannot read property 'level' of null
at murmures.Renderer.drawTiles (renderer.js:180)
at renderer.js:45
at murmures.EventDispatcher.emitEvent (event.js:11)
at ld39.js:92
at murmures.EventDispatcher.emitEvent (event.js:11)
at input.js:64
```
I like Tibia style graphics (or from old jRPGs), will be nice to have bigger elements on screen :D.
Overall - funny entry :D. Congrats :).
The light element made this game here more playable.
It was quite challanging seeing the complete maze and figuring out and rememembering a route in a blink of a second.
The game seemed kind of laggy to me, which is odd considering there isn't much going on that's very processor intensive or anything. The character kind of jumps every half second or so in the direction you press and while the button's held down he'll jump a random number of tiles, 1, 2 or sometimes 3 which kind of throws you off if you've planned a route to the end. Also, adding some enemys might be interessting, either using them to get an idea of how the map is laid out (if they have a consistant movement pattern like "follow walls") or having to guess where the enemys are themselves could add to the puzzle.
Once again, cool game! I like that the player sprite changes each time you play, nice touch!
I didn't like the use of the latest javascript commands like 'let' and i had to use a newer browser for that.
It's nice for a jam game.
Some actual levels would be nice though. Being randomly generated makes it kinda repetitive, and it throws the difficulty curve right out the window. Some more puzzles that are actually made and not randomly generated would be nice, and some music would also improve the quality of the game, and the same if you added some backstory into the mix!
The game still needs some improvements, but it is a solid start! Well made! :smile: