POWERCUT, Inc. by zoglu
UPDATE : A big thank you to everyone who rated or commented the game so far ! We're actively working on a full game ! If you want to keep in touch and be notified when the full game is released, you may : - like us on Facebook - follow us on Twitter
At POWERCUT Inc., our gut-feeling is that a top-line, intra-company, trigger event leverages the commitment. Our milestones foster action items, while we will execute to identify our subpar returns. Brand image, time-to-value and cornerstone deliver maximum impact...


...anyway. We also have some issues with our electric generator set, so could you please help our employees work by turning lights off and on when needed?
Make sure they spend enough time working and watch out for blackouts !


Instructions : - Click here to start playing ! - Click/touch rooms to turn them ON and OFF. - Turning rooms ON costs power. If you run out of power... well, don't let this happen ! - Satisfy all employees' needs and make enough $$$ before the night to unlock the next level !
Made by : - Charly Piva : Game & Level Design, Code, SFX, Music - Pierre Terakopiantz : Game Design, Graphics, SFX - Manon Loison : Master Chef (home-made lasagnas, cheese fondue, burritos and pizzas ! YAY) - Margot Piva : Chief Senior Executive Project Manager + our wonderful testers <3
Note Press F11 when the game launches to go fullscreen ! The graphics will look much better.
Ratings
| Overall | 3th | 4.458⭐ | 61🧑⚖️ |
| Fun | 2th | 4.433⭐ | 62🧑⚖️ |
| Innovation | 45th | 4⭐ | 60🧑⚖️ |
| Theme | 4th | 4.542⭐ | 61🧑⚖️ |
| Graphics | 65th | 4.417⭐ | 62🧑⚖️ |
| Audio | 28th | 4.19⭐ | 60🧑⚖️ |
| Humor | 64th | 3.8⭐ | 57🧑⚖️ |
| Mood | 143th | 3.778⭐ | 56🧑⚖️ |
| Given | 62🗳️ | 56🗨️ |
Had lots of fun with it.
fun and engaging tune, managing energy keeps you on your toes. well done!
If I have to pick something to criticize, it would be the fact that I don't know how much electricity each room is using. So far I found that the stairs tends to eat up a big chunk of the electricity but I ran into scenarios where even though I only have the offices, power still goes down and made me felt like there was nothing I can do and the game was just being unfair.
<3 to the team for a job well done.
The issue you mentioned is something we need to work on. Each room (including stairs) take the same amount of power, but currently on levels 5-6, sometimes you have to make some employees stop working in order to reach the goal, as the generator can't power all offices. We will try to explain this feature better or make it more fair in a future version.
@raunaq-s This kind of comment really gets us motivated to keep developing the game ! Thank you !
The concept is very straight forward, but hard to master at the higher levels. Excellent art, audio, and graphics too.
Overall, a great Ludum Dare entry. Good luck!
The concept itself is simple but engaging, i went through all levels. It's also a bit funny when you start a level and most of your guys think about pooping :D
This would be so well suited for mobile, especially if you add a little depth for strategies. At the moment it is very straight forward, but that's a plus for many people (depends on what you want from a game - clickers are also very straight forward but enjoyed greatly).
And...120 hamster babies on hamster habits! Very impressive :D
It Remind me this game who impressed me in LD37 : http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=55226
I have the same feeling on yours ^^
Good graphics, mechanics and fun, a perfect jam game.
Very well done!
First, I'd like to thank everybody for such positive words on our game :smile: As it is now stated on this page, we're working on a full version of POWERCUT, Inc. with much more gameplay elements and levels. We will probably give more information really soon.
Stay tuned and have fun playing LD games :smile: