Terrifying Rocket Zest by Hindbodes
TERRIFYING ROCKET ZEST

In this game, Terrifying Rocket Zest, you control the rocketship being piloted by eight castaways who are stuck on a dying planetoid. Balance weight and momentum as you dodge asteroids and get the hell out of there. It is a roguelike of socially-reprehensible proportions.
Currently this is only Windows-compatible and Mac-compatible. Oops! I was a bit late to edit this part.
ESCAPE QUITS THE GAME IMMEDIATELY - DO NOT TRY TO PAUSE!
Ratings
| Overall | 378th | 3.026⭐ | 21🧑⚖️ |
| Fun | 373th | 2.895⭐ | 21🧑⚖️ |
| Innovation | 320th | 3⭐ | 21🧑⚖️ |
| Theme | 163th | 3.722⭐ | 20🧑⚖️ |
| Graphics | 396th | 2.737⭐ | 21🧑⚖️ |
| Audio | 201th | 3.158⭐ | 21🧑⚖️ |
| Humor | 93th | 3.417⭐ | 20🧑⚖️ |
| Mood | 383th | 2.722⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 6🗨️ |
The ship was also somewhat hard to control. Not bad for a game jam game tho.
Fun concept, but really hard to get through.
I tried to sacrifice everyone right from the start to see what happens, was surprised by the speed boost o/
I do agree that rotating makes the game so difficult to control that it might as well be scrapped. Strafing isn't perfect but it gets you to the end much easier. Maybe making the rotating function less "sticky" would help.
I feel I should point out: when programming the rotation, I made at least one mistake - but it's probably not what you think: the rotation stabilizes when the next boost is ready and the Z turns yellow. I wanted to make it so that the ship could get turned around by buffeting from asteroids, and my solution was to... make the "stop turning around" code turn off... *sometimes*. I get your confusion, but knowing all this should make rotation much easier to understand and control.
Congrats on your first compo! You made an awesome thing in 48 hours. See you again in April! :)
Still, though - does my game flash at people? If it does, I really want to put that epilepsy warning there. It's the preloader, right?