Subcell by Chris Delta

[raw]
made by Chris Delta for LD34 (COMPO)
Subcell is a shmup wherein you compete to be the biggest, baddest Subcell in the sea! Grow your own sub by cannibalizing the debris of your enemies!

Heads up, this is a fullscreen game, Esc key to close it.

To access the tutorial in-game, press the T key. It's the same tutorial as is in the second image above, so you could also just read that.

The theme I chose was Growth!

Differences in the Post-Compo version so far:
- Fixed memory leaks in the physics system (less ghost objects floating around)
- Fewer crash bugs
- Fewer enemies at a time
- Bloopy distortion effect

Thanks for playing, Enjoy!

Ratings

Coolness 44% 1611
Overall 2.77 835
Audio 2.20 632
Fun 2.57 833
Graphics 2.59 739
Innovation 2.91 625
Mood 2.81 589
Theme 2.77 907

Feedback

yumaikas
14. Dec 2015 路 04:30 UTC
I am getting a "Number of vertex components must be a multiple of two" error.
SgtBursk
14. Dec 2015 路 04:51 UTC
Extracted the Windows download, and nothing happens when I open the .exe
Mixer
14. Dec 2015 路 05:06 UTC
Not opening on windows :/ Nothing happens at all. It looks good, pity I can't play.
馃帳 Chris Delta
14. Dec 2015 路 05:16 UTC
I'm working on getting this figured out, Love2D has very suddenly crapped out on me. Thanks to everybody for telling me how it's screwing up, it helps a bunch!
daleth90
14. Dec 2015 路 05:18 UTC
Double click the .exe in Windows and no responce
馃帳 Chris Delta
14. Dec 2015 路 05:30 UTC
Alright, it ought to be solved now.
馃帳 Chris Delta
14. Dec 2015 路 05:32 UTC
I lied. More work.
馃帳 Chris Delta
14. Dec 2015 路 05:39 UTC
It should work now, but I've had to backdate Love2D to get it to work, so it might just maybe be unstable. Comment anything you find and if there are enough problems I'll just maintain a separate 'fixed' version. Thanks everyone!
guoboism
14. Dec 2015 路 05:52 UTC
The game looks too small on 1920 1080 screen.
There is a part equip system. But the ring panel is too difficult to understand...
DomNomNom
15. Dec 2015 路 05:15 UTC
The ship building system is quite impressive for a competition of this scale.

Sadly the combat element of the game suffered as a result as it. I was getting this error for multiple tries after playing for a few minutes main.lua:357: attempted to index variable 'b' (but it is nil)

Reminds me quite a bit of Captain Forever.
pvwradtke
16. Dec 2015 路 03:14 UTC
While the idea is good, the combat mechanics suffer from the lack of time to make a more challenging, and controls are not as responsive. Can be improved further with some more work.
Gipzo
16. Dec 2015 路 19:07 UTC
I agree @pvwradtke. Nice concepts and with decent polish it will shine.
Weeping Rupee
19. Dec 2015 路 05:53 UTC
VERY cool! And a decent amount of parts and pieces to pick up for the time allowed. This is by no means a super novel idea but it fits the theme, its actually got tangible progression (unlike alot of LD games which feel like demos), and the enemies are also pretty variable.

I only wish enemies would have a little less health at the start it took a while to get going. I was fine with the floaty controls as long as my shots count more.
acotis
22. Dec 2015 路 22:07 UTC
Hard-to-grasp mechanic, hard-to-parse background, and frustratingly slow movement when I get hurt too much. I like the idea, but it could use a tutorial and some power-tweaks.