Winding Woods by tybantarnusa
Description
Winding Woods is a game where you are lost in the woods and have to make your way out of the woods.
You only bring a mobile phone with flashlight. You have to find the exit before your phone battery dies. There are a charger and some powerbanks scattered in the woods. Use those to charge your phone.
Moreover, the woods is not an ordinary woods. The layout might change.
NB: This is my first 3D game. So, I need a lot of feedbacks. Thank you guys!
Screenshots




Timelapse
https://www.youtube.com/watch?v=cToXnDZxOOk
Controls
- Arrow Keys - Move
- E - Take items
- F - Toggle flashlight
- 1 - Use charger
- 2 - Use power bank
Downloads
Ratings
| Overall | 514th | 3.225⭐ | 42🧑⚖️ |
| Fun | 629th | 2.825⭐ | 42🧑⚖️ |
| Innovation | 536th | 2.875⭐ | 42🧑⚖️ |
| Theme | 196th | 3.842⭐ | 40🧑⚖️ |
| Graphics | 514th | 3.282⭐ | 41🧑⚖️ |
| Audio | 515th | 2.528⭐ | 38🧑⚖️ |
| Mood | 160th | 3.718⭐ | 41🧑⚖️ |
| Given | 68🗳️ | 8🗨️ |
Small note, I once got stuck after charging my phone at a charging station and no 1 press in the world could convince my mobile-phone-loving MC to move on.
Really great game!
Overall a great idea, could use a lot of polish but hey, it's a game jam!
Nice job!
Gave me a little bit of slender vibe :)
The waiting time when charging at the outlet was really putting a hard stop to the pace, so an instant refill would have been nice, since you're gonna get it full anyways. Or if we have to wait, give us something to do while we wait. A map, a minigame, just anything :D
Anyways, for a jam, this is a great game, nice work!
As for the time taking too long to charge the phone, it is intended because I don't want people to fully charge their phone. I want them to keep going even without full power.
For the bug that being stuck when charging, I acknowledged it and ~~now it fixed~~. It was because after you unplug the phone, it immediately charges your phone again.
Edit: Nevermind, it's still bugging. I will try to fix it again later.
For the F to toggle flashlight and Shift to run, actually I don't really want to tell the player about it :p
Once again thanks for the feedback, in return I will play and rate your games :D
I would like to suggest a change ... Battery takes too long to charge. On my second time charging I just got up and went to the bathroom. That takes away some of the imersion this game requires. So I wouldd make charging take less time.
Its very rewarding when you finally get to the end and you can almost feel relieved. There is also a lot of charging stations scatteredddd around. A player that is exploiting the On/Off trick for saving battery will never be desperate for power. I manageddd to get to the end without getting below 40%.
Great job overall!
@mordokay: As I said in the previous comment, I actually don't want people to fully charge their phone, that's why it takes too long. Then, I was wrong when I thought people will unplug their phone before it's fully charged. I think I will speed it up. Thank you.
Got worried partway through that something was going to jump out at me... relieved nothing did. :)
@excitemike: I originally planned to put some jump scares, but I thought, Nah, I wouldn't make a horror game. And it was because of the limited time, I decided to take that away.
@matt-fabius: Yeah, the charging took too long. Before, I even made that much longer than the current one, but I did speed it up. For the level design, I just randomly drew it so, yeah it needs more work :p
@mrboxbox: I put it randomly at first, but then I tried to play it and put the charging stations where they needed to be, then I was lazy to remove the randomly put ones (which ones are landmarks to help people not to get lost).
@cornelia-xaos: Those landmarks are to help people not to get lost, this game is pretty linear. I felt the interaction is tedious too. This is my first 3D game, so, yeah, I need to learn more how to do stuff like that.
@steve-johnson: I hate the footsteps too haha. It's Unity stock footstep sound and I'm still struggling to get the footsteps sound right. In the future, I will learn about footsteps sound.
Appreciated all of your feedbacks, guys. They are really constructive and make me learn a lot! :D
And I loved how the forest changed layout as you explored. X-D
It took forever for me to get oriented to pick up items or use charging stations (see @cornelia-xaos comment above). The last two charging stations I got to wouldn't even activate... Could it be some kind of a collision box issue...?
I also agree with other players that the waiting for the phone to charge does feel strange. I get that you don't intend for players to charge to full. Maybe you can think of another way to go about that? Maybe put a cap on the amount of power each station can give/fill up to? (Maybe they're generators with a fixed amount of power?)
Overall an interesting game, great atmosphere to it. I hope you can get the item interaction to work, that was my main trouble. :-)
The walking sound did get a tiny bit grating after a while, but it wasn't too bad. I'd suggest maybe adding some music or other ambient noise to make the walking sound not so overpoweringly present.
The graphics were just fine, having some basic 3D models makes a lot of difference. It's something my own game sorely lacks, and it suffers for it.
Overall nice game though, I loved the mood of the game.