Assault and Batteries by SecondThread
On a lunar colony, two rival robot gangs compete for the last of the energy: giant Duracell batteries.
Move: WASD/Arrows/Space. Special move: Q Shoot: Left Click. You can Double-Jump by jumping while in the air
Your team uses up power when your characters die. You can also damage the enemy's battery by shooting it. All players have invincibility while in very close proximity to their spawn.
Because this is a 2D multiplayer shooter, please play with at least one other person before rating. If you don't have anyone to play it with, that's okay; I forgive you for not rating my game.
Number of people who have rated my game without playing anyone so far: 1
Timlapse: https://www.youtube.com/watch?v=kIZ6H2fJtMI

Ratings
| Overall | 269th | 3.417⭐ | 14🧑⚖️ |
| Innovation | 227th | 3.333⭐ | 14🧑⚖️ |
| Theme | 236th | 3.667⭐ | 14🧑⚖️ |
| Graphics | 355th | 3.154⭐ | 15🧑⚖️ |
| Audio | 385th | 2.615⭐ | 15🧑⚖️ |
| Mood | 277th | 3.077⭐ | 15🧑⚖️ |
| Given | 12🗳️ | 14🗨️ |
A general tip I have for you is to try to avoid making multiplayer games simply because it is difficult to find ratings. A lot of people will try these Ludum Dare games by themselves very often. I neglected that fact and looked at the core of the game. The game is fun, the controls are very well implemented and I do sense a strong thematic of PVP in this game, which adds a lot of potential to the game.
Some recommendation is to try to lower the sounds of your game, because the intro and reloading sound effects are very loud compared to the rest of the game, which caught me by surprise when i first started the game or I was reloading.
Otherwise, for the amount of time you had to make this game, I am impressed, good job!
Good attention to detail with stuff like reload times and unique weapons and special abilities for all the classes.
Stuff to improve:
- It would probably smart for you to host one public server for people to play on. I have the whole LAN thing figured out but lots of other people don't. Even those who do don't necessarily have people available in their house to play with so having a public server to connect those people would be great.
- You may want to add some stuff like power-ups or level-ups. Presently it was a bit too direct a matter of killing players and shooting the battery.
- The way you select your class via that tiny button in the menu should probably be changed. I almost overlooked it entirely.
Overall, nice work - I'd like to make a PVP game myself for some future Ludum Dare.
Me and some friends are making a indie game and starting an indie studio and we will probably be adding networking to our game soon. Did you make the whole network solution, from sending packages to NAT punch through, by yourself or did you use an existing solution like Unity networking or Photon? I looked at the source but was still a bit unsure so thought I would ask :)