Divine Favour by Willbl3pic

[raw]
made by Willbl3pic for LD 43 (COMPO)

You must juggle the needs of the gods and the needs of your people!

You are in charge of a fort which is under attack from enemies. You must make sure that your people have enough food and are safe from attacks, but also make sure that the gods are on your side!

Made with Unity, Blender, and bosca ceoil. Screenshot<em>20181203</em>163946.png

Ratings

Overall 467th 2.658⭐ 21🧑‍⚖️
Fun 475th 2.395⭐ 21🧑‍⚖️
Innovation 403th 2.737⭐ 21🧑‍⚖️
Theme 171th 3.711⭐ 21🧑‍⚖️
Graphics 449th 2.474⭐ 21🧑‍⚖️
Audio 355th 2.417⭐ 20🧑‍⚖️
Given 21🗳️ 13🗨️

Feedback

Malghoul
03. Dec 2018 · 16:58 UTC
I really like the idea it is very unique, I also loved the menu (the way you told the story as the text showed along the tower). However I do feel like the game is hard to grasp in the beginning because everything happens so fast, maybe you could improve this by giving the player a button to press to go to the next turn. After I grasped how it worked it was a very enjoyable experience!
Daragonis
03. Dec 2018 · 17:18 UTC
Cool idea, but in the first game it's really hard to understand what's going on. Nice entry !
Hirunso
03. Dec 2018 · 17:19 UTC
i have play your game really I have loose in 10 sec but it's a very difficult game beacause you recieve lot's of attack but a like the concept beacause it's a not really complex game sacrifice stategy game.
f4kethis
03. Dec 2018 · 17:24 UTC
Cool concept, haven't seen anything else quite like it. First playthrough I got like, 50 notifications all at once and too much was happening. Felt like I was doing something wrong and wasn't sure what to do. Once I grasped the concept though it went well.
Simone
03. Dec 2018 · 17:26 UTC
Did you put timer on update function without multiplying by Time.deltaTime? The games run too fast for me, probably due to the more powerful pc :(
🎤 Willbl3pic
03. Dec 2018 · 22:02 UTC
@simone the updates are running as a coroutine with `yield return new WaitForSeconds(2.0f)`, so it should be pretty much exactly every 2 seconds.
arkiruthis
04. Dec 2018 · 12:04 UTC
Interesting idea, though a little more visual feedback, perhaps moving bar-chart and have the messages appear in a log at the bottom. Nice work though!
andrewl
07. Dec 2018 · 20:35 UTC
Excellent game - very quite innovative!
Carbonara
09. Dec 2018 · 16:34 UTC
I realy like the introduction idea where you turn around the tower and show messages for properly starting the game.
The concept is nice but maybe more feedbacks when you do an action can make the game more enjoyable.
Nice job!
rumor
12. Dec 2018 · 18:55 UTC
I think it's a shame you opted out of mood! In my interpretation of what that category means, I think your game does very well. It's a bit too challenging right out of the gate though. There's not enough feedback about what I'm doing right or wrong, and my happiness seemed to plummet instantly even if I didn't sacrifice anybody. I like @arkiruthis's suggestion to have the messages show up in a sort of log. But it's a good fit on theme, graphics are okay, and it's pretty complete overall. Not bad.
kambing
13. Dec 2018 · 03:00 UTC
Good
- Interesting base idea, but could be much more fleshed out
- Who are the enemies? Why are they attacking your fort?
- Why do you only have one fort? Is this the last vestiges of humanity ala Attack on Titan?
- Why are there only 2 gods? I think adding a God of fertility could introduce an interesting dynamic between the 3 stats

Could be improved
- Please for the love of god don't keep adding dialog windows to your game. If there's nothing for the player to do, you don't even need an OK button, just make it like a newsfeed or something
- Needs a lot more fleshing out of gameplay