My Precious Orbit by SwiftIllusion

[raw]
made by SwiftIllusion for LD 38 (JAM)

'Play as a being brought into a universe of corrupt solar systems with hopes to spawn a new solar system,
harboring the new born planet itself'
Or, that was the story (many ridiculous development woes, 9 hour bugs, etc...)

Regrettably I couldn't complete the 'win state', nor interface beyond the title, but I really enjoy the core experience and hope the threat of the loss state that was completed is fun for you :).

https://www.youtube.com/watch?v=o-o83pJd788

/ CONTROLS /
SHIFT:
Forward Acceleration
MOUSE SCREEN LOCATION:
Adds rotation momentum towards it
LEFT MOUSE CLICK (Hold to pull left arm, let go to release):
This is used to punch enemies-
Also reduces rotation speed and can help to line yourself up
RIGHT MOUSE CLICK (Hold to pull right arm):
This aids your horizontal rotation maneuvers

/ GOAL /
Punch Suns to defeat solar systems one planet at a time.
(They get stronger as they lose each planet before being destroyed)
Don't let your globe get hit, once all your crystals are broken it's game over.
(Level will refresh after death if you'd like to try again)

There are 30 corrupt solar systems to be defeated, good luck
MyPreciousOrbit1.PNG MyPreciousOrbit3.PNG / LINKS(Windows) /
https://www.dropbox.com/s/x23r5vircpywpvb/MyPreciousOrbitLD.zip?dl=0
https://drive.google.com/file/d/0B6pZQnQgfX9UaGh5MFdiUTJHa1k/view?usp=sharing
/ POST-LD UPDATE / (now with turn speed/area options based on feedback amongst other revisions including the addition of the win condition)
https://swiftillusion.itch.io/my-precious-orbit

/ CREDITS /
Game Designer: Swift Illusion - http://midnight-tinkering.com/
Character Designer: Woestijn - http://woestijn.deviantart.com/

// Side notes //
The planned 'win state'. You grew a planet in your right hand-defeated suns brought life force to it. Eventually it would grow enough that upon victory a light inside your globe would bloom up to become a pure sun with your planet orbiting around it. Your performance would determine how long you could sustain the planet.

Ratings

Overall 709th 2.683⭐ 43🧑‍⚖️
Fun 754th 2.119⭐ 44🧑‍⚖️
Innovation 500th 2.9⭐ 42🧑‍⚖️
Theme 623th 2.854⭐ 43🧑‍⚖️
Graphics 163th 4.122⭐ 43🧑‍⚖️
Mood 575th 2.85⭐ 42🧑‍⚖️
Given 24🗳️ 61🗨️

Feedback

teekeks
01. May 2017 · 10:08 UTC
The graphics are beautiful but the controls are way too sensitive and something like a deadzone in the center of the screen would have helped.
🎤 SwiftIllusion
01. May 2017 · 13:39 UTC
@teekeks
Thanks :).
There should be a deadzone? I double checked and there is one just a bit wider than the character and from about the center of his body and a heads length above it?
I tried to balance it so that you didn't need to pull too far in the opposite direction when making adjustments but if others comment on that too it may need to be adjusted more in its revision.
Also if you hold down the left mouse button that slows your rotational momentum so that may help you too if you missed that.
nilead
01. May 2017 · 14:41 UTC
A little too hard to control, but it looks really cool.
🎤 SwiftIllusion
01. May 2017 · 15:10 UTC
@nilead Thanks.
If it intrigued you enough you might like to check out the post-LD version at the bottom of the post which I had time to tweak the movement even further-including the most significant change of making the right click rotate your character backwards instead of to the right to help aid maneuvering more meaningfully.
Though of course that wouldn't affect your impression here-just in-case you could have a more fun time with it there :).
LeFayGames
01. May 2017 · 15:15 UTC
It looks really good but I could not really control my character. With a little bit of work and your win state implemented this could be a really nice game, though.
obvious-san
01. May 2017 · 15:32 UTC
The graphics are awesome :) Just the controls are a bit icky, I had problems to keep the camera where I wanted. Otherwise a really nice idea with great potential! Looking forward for a post-jam version.
Mutfak Studios
01. May 2017 · 15:42 UTC
Nice work on graphics :) Like everyone said , controls can be improved.Cool game overall.
mde
01. May 2017 · 15:45 UTC
Your controlls are a bit confusing, but when I eventually managed to destroy a star it was really satisfying. Your audio and visuals are definitely very polished.
Lugdumdare Team
01. May 2017 · 15:48 UTC
I really liked the concept of the game, but the controls are unfortunately so damn hard. I was able to destroy a few orbs but the camera just goes completely nuts.

I wish I were able to control my movement a bit more than only going front with the left click.

Graphically the game is super impressive in my opinion, and the sounds are great aswel.
🎤 SwiftIllusion
01. May 2017 · 15:53 UTC
@LeFayGames and @obvious-san
Thank you both very much, regrettably it does seem like the rotation was left too sensitive here.
I have adjusted it further in the post-LD build which has the win state completed too :) here
| https://swiftillusion.itch.io/my-precious-orbit
Based on the feedback so far though I'll try to also add in-game keys to adjust the sensitivity soon.
josefalanga
01. May 2017 · 15:56 UTC
Pretty nice art, good idea, but fails because the controls. I loved the concept you tried to apply of non-classic controls, but it feels unfair for the player, and I found myself more fustrated about that, than being beaten by rogue solar systems. As others have already said, I want to see some post-jam tuning.
Congrats for the game, and good luck!
Vidinu
01. May 2017 · 15:59 UTC
Nice work even if controls doesn't work very well with this type of game because is very difficult focus on an objective and punch them. Anyway i like the background and art style. Good job.
Lugdumdare Team
01. May 2017 · 16:08 UTC
Great graphics. Especially good job on particles.
I liked the design of the character and how you integrated life feedback on the model.
The game woud be great if it wasn't so difficult to control the character.

I also tried the post-jam version. Particles on suns are even better and background music adds a good atmosphere. Also saw an improvement on the controls but it's still difficult to control.

Anyway, you've got an original take on the theme. Very nice idea :)
Scornz
01. May 2017 · 18:45 UTC
Like you said, core concept is great! Follows the theme really well, but I really wish you were able to add a score system, it seems I'm just going around in space hitting planets around into a clump. Excited to see where this one goes.
Dink_Dunk
01. May 2017 · 20:03 UTC
As said, controls are hard. but MAN! your graphics are good, everything feels great once you get the char to behave. Great looking game.
AJ Weeks
01. May 2017 · 20:35 UTC
Nice entry! I like the concept, very unique. As others have said the controls were a tad sensitive, and a little funky, but I enjoyed it! Nice work :)
Burgee
01. May 2017 · 21:27 UTC
I have to be super honest, I wasn't able to play your game for very long because it was instant motion sickness for me. The graphics look really good though and the player model is really cool. I did manage to destroy a star before I stopped out of stubbornness, and that was satisfying!

If you could slow down the camera or at least add a dead spot so it isn't *always* moving I think it would be a lot more tolerable for me.
Turbo Hermit
02. May 2017 · 11:26 UTC
The art is beautiful!
GerardB
02. May 2017 · 13:14 UTC
Great art! I didn't quite get the gameplay though...
🎤 SwiftIllusion
02. May 2017 · 13:36 UTC
@mutfak-studios, @mde, @josefalanga, @vidinu, @dink-dunk, @aj-weeks, @turbo-hermit, @gerardb
Thanks so much everyone for checking it out, I'm sincerely sorry I didn't manage the time I'd hoped to fine tune the turning rate more for the entry.
**If you'd like to take it for another shot though I've got a post-LD build available here-**
https://swiftillusion.itch.io/my-precious-orbit
In addition to the win condition being achievable now I made a further overhaul to the balance and turn speed based on the feedback here, including 3 settings for both turn speed and area size for where the mouse won't turn you.
You might have difficulty dodging solar systems on the lowest speed but it should be an easy entry point until you become comfortable. I largely focused on the second speed for the difficulty balance target and happily completed a run to make a pure solar system lasting 12 billion and 16 billion years, the 3rd and 2nd highest scores available short of perfect.
All 3 turn speeds are lower than this original one, so I hope you'll get to be able to enjoy the full experience more now :)!
@scornz
The update mentioned above has a 'completion score'/end goal so hopefully that'll present a better experience for you, thanks for your enthusiasm.
@burgee
So sorry to hear. I wasn't sure how people with motion sickness would fair with the game but I really appreciate your attempt. The revision above has scaled turn speed options so I'm not sure if you'll be comfortable enough to enjoy it to the end but it will hopefully aid you in another try if you'd like.
@lugdumdare-team
Thanks so much for the feedback and for also giving the revision a test! I've updated it further based on the feedback here and the right mouse now just doubles your rotation speed instead of turning you upwards to help bridge the gap and make the moment to moment action more accessible if you'd like to try again in the future.
Happy to hear you appreciate it all so :)!
Joseph Matson
02. May 2017 · 18:20 UTC
As some other people said, the game is pretty disorienting, but I like that! It adds to the cool, spacey vibe. Also, the art is really nice!
askania_m
02. May 2017 · 18:22 UTC
Maybe there was a great idea behind the game, but I found it a little too complicated to save the fairy-like object from the fireballs. Although graphics are bright and it was a pleasure to see such a game based on physics :)
diptoman
02. May 2017 · 21:51 UTC
The player reminded me of Rose from Plants vs Zombies Garden Warfare 2 hehh. Interesting little game, a bit too hard to control. There is a deadzone but I felt the problem was the sensitivity - how fast you changed direction, not the area. Good effort though!
Linus
02. May 2017 · 22:14 UTC
Certainly a cool environment with physics based gameplay, it was a solid idea but the input felt a little off. The graphics were really good and the game was a unique interpretation of the theme which is cool.

Perhaps the mouse input could be improved and sensitivty decreased + add the option to change rotation momentum with your arrow keys for more precise control. Some space music would certainly have been awesome too to amplify the space feeling effect even more. Good job!
Legion
03. May 2017 · 10:51 UTC
The Graphics do look quite nice. But i do i think that the controls are a bit to sensitive. Other than that it was fun to play and definitely something unique.
Breno_M
04. May 2017 · 02:24 UTC
Yes, the controls are way too sensitive, making the gameplay frustrating. The 3d models are very good looking. The physics and animations are neat.
Hierophant
05. May 2017 · 13:16 UTC
Hey, I really liked how pretty this game was. Shame that you didn't have the time to fully finish this how you intended.

I agree with a few of the people here, the game's a little too sensitive. I also feel as though the theme isn't very clear here. Hope to see what you take with the feedback, and hope to see you next Ludum Dare!
RalphGreen
05. May 2017 · 20:21 UTC
*o*
Interesting, I'd like graphic in game.
ChelDav
08. May 2017 · 05:55 UTC
How beautiful! Graphics are especially wonderful, and I've never seen anything quite like the the controls before. I had a little trouble figuring out how to move despite the instructions just because I'm a comparatively new gamer but when I figured it out I really got into the game.
Louspirit
10. May 2017 · 20:45 UTC
This game gave me sea sick :confounded: The controls were hard to master. On the other hand, the graphics are astonishing, the physics effective. I particularly appreciated the slow motion when you punch a ball :astonished:
pikopik
10. May 2017 · 22:26 UTC
cute character and cute particle effects :ok_hand: