My Precious Orbit by SwiftIllusion
'Play as a being brought into a universe of corrupt solar systems with hopes to spawn a new solar system,
harboring the new born planet itself'
Or, that was the story (many ridiculous development woes, 9 hour bugs, etc...)
Regrettably I couldn't complete the 'win state', nor interface beyond the title, but I really enjoy the core experience and hope the threat of the loss state that was completed is fun for you :).
https://www.youtube.com/watch?v=o-o83pJd788
/ CONTROLS /
SHIFT:
Forward Acceleration
MOUSE SCREEN LOCATION:
Adds rotation momentum towards it
LEFT MOUSE CLICK (Hold to pull left arm, let go to release):
This is used to punch enemies-
Also reduces rotation speed and can help to line yourself up
RIGHT MOUSE CLICK (Hold to pull right arm):
This aids your horizontal rotation maneuvers
/ GOAL /
Punch Suns to defeat solar systems one planet at a time.
(They get stronger as they lose each planet before being destroyed)
Don't let your globe get hit, once all your crystals are broken it's game over.
(Level will refresh after death if you'd like to try again)
There are 30 corrupt solar systems to be defeated, good luck
/ LINKS(Windows) /
https://www.dropbox.com/s/x23r5vircpywpvb/MyPreciousOrbitLD.zip?dl=0
https://drive.google.com/file/d/0B6pZQnQgfX9UaGh5MFdiUTJHa1k/view?usp=sharing
/ POST-LD UPDATE / (now with turn speed/area options based on feedback amongst other revisions including the addition of the win condition)
https://swiftillusion.itch.io/my-precious-orbit
/ CREDITS /
Game Designer: Swift Illusion - http://midnight-tinkering.com/
Character Designer: Woestijn - http://woestijn.deviantart.com/
// Side notes //
The planned 'win state'. You grew a planet in your right hand-defeated suns brought life force to it. Eventually it would grow enough that upon victory a light inside your globe would bloom up to become a pure sun with your planet orbiting around it. Your performance would determine how long you could sustain the planet.
Ratings
| Overall | 709th | 2.683⭐ | 43🧑⚖️ |
| Fun | 754th | 2.119⭐ | 44🧑⚖️ |
| Innovation | 500th | 2.9⭐ | 42🧑⚖️ |
| Theme | 623th | 2.854⭐ | 43🧑⚖️ |
| Graphics | 163th | 4.122⭐ | 43🧑⚖️ |
| Mood | 575th | 2.85⭐ | 42🧑⚖️ |
| Given | 24🗳️ | 61🗨️ |
Thanks :).
There should be a deadzone? I double checked and there is one just a bit wider than the character and from about the center of his body and a heads length above it?
I tried to balance it so that you didn't need to pull too far in the opposite direction when making adjustments but if others comment on that too it may need to be adjusted more in its revision.
Also if you hold down the left mouse button that slows your rotational momentum so that may help you too if you missed that.
If it intrigued you enough you might like to check out the post-LD version at the bottom of the post which I had time to tweak the movement even further-including the most significant change of making the right click rotate your character backwards instead of to the right to help aid maneuvering more meaningfully.
Though of course that wouldn't affect your impression here-just in-case you could have a more fun time with it there :).
I wish I were able to control my movement a bit more than only going front with the left click.
Graphically the game is super impressive in my opinion, and the sounds are great aswel.
Thank you both very much, regrettably it does seem like the rotation was left too sensitive here.
I have adjusted it further in the post-LD build which has the win state completed too :) here
| https://swiftillusion.itch.io/my-precious-orbit
Based on the feedback so far though I'll try to also add in-game keys to adjust the sensitivity soon.
Congrats for the game, and good luck!
I liked the design of the character and how you integrated life feedback on the model.
The game woud be great if it wasn't so difficult to control the character.
I also tried the post-jam version. Particles on suns are even better and background music adds a good atmosphere. Also saw an improvement on the controls but it's still difficult to control.
Anyway, you've got an original take on the theme. Very nice idea :)
If you could slow down the camera or at least add a dead spot so it isn't *always* moving I think it would be a lot more tolerable for me.
Thanks so much everyone for checking it out, I'm sincerely sorry I didn't manage the time I'd hoped to fine tune the turning rate more for the entry.
**If you'd like to take it for another shot though I've got a post-LD build available here-**
https://swiftillusion.itch.io/my-precious-orbit
In addition to the win condition being achievable now I made a further overhaul to the balance and turn speed based on the feedback here, including 3 settings for both turn speed and area size for where the mouse won't turn you.
You might have difficulty dodging solar systems on the lowest speed but it should be an easy entry point until you become comfortable. I largely focused on the second speed for the difficulty balance target and happily completed a run to make a pure solar system lasting 12 billion and 16 billion years, the 3rd and 2nd highest scores available short of perfect.
All 3 turn speeds are lower than this original one, so I hope you'll get to be able to enjoy the full experience more now :)!
@scornz
The update mentioned above has a 'completion score'/end goal so hopefully that'll present a better experience for you, thanks for your enthusiasm.
@burgee
So sorry to hear. I wasn't sure how people with motion sickness would fair with the game but I really appreciate your attempt. The revision above has scaled turn speed options so I'm not sure if you'll be comfortable enough to enjoy it to the end but it will hopefully aid you in another try if you'd like.
@lugdumdare-team
Thanks so much for the feedback and for also giving the revision a test! I've updated it further based on the feedback here and the right mouse now just doubles your rotation speed instead of turning you upwards to help bridge the gap and make the moment to moment action more accessible if you'd like to try again in the future.
Happy to hear you appreciate it all so :)!
Perhaps the mouse input could be improved and sensitivty decreased + add the option to change rotation momentum with your arrow keys for more precise control. Some space music would certainly have been awesome too to amplify the space feeling effect even more. Good job!
I agree with a few of the people here, the game's a little too sensitive. I also feel as though the theme isn't very clear here. Hope to see what you take with the feedback, and hope to see you next Ludum Dare!
Interesting, I'd like graphic in game.