Loot & Looter by NickZangus

Hi looter! Welcome to the richest dungeon in the world!
Here you will find the greatest treasure that man has ever seen.
But watch out! The more loot you have, the slower you move!
Now you are ready for the dungeon... Oh, I was about to forget it... beware of the deadly skeleton guardians!
Good luck!

https://youtu.be/CGqftZeYuNA
Controls:
- WASD - move around
- Mouse - rotate the view
- Right Mouse Button - Pick up objects
- Left Mouse Button - Throw objects
Credits:
All the contents were created during the 72h except for the followings:
- Song "Heavy Interlude" by Kevin MacLeod
- Sound effects by Soundly
- Wall texture by Terry Mosier
- Floor texture by Jimmy Malachier
- Ceiling texture by Raphaella Nightfire
- Stubborn Shark font by Greg Medina
| Windows | https://gamejolt.com/games/lootlooter/301835 |
| macOS | https://gamejolt.com/games/lootlooter/301835 |
| Linux | https://gamejolt.com/games/lootlooter/301835 |
| Other (document) | https://youtu.be/CGqftZeYuNA |
| Original URL | https://ldjam.com/events/ludum-dare/40/loot-looter |
Ratings
| Overall | 207th | 3.814⭐ | 45🧑⚖️ |
| Fun | 305th | 3.605⭐ | 45🧑⚖️ |
| Innovation | 464th | 3.286⭐ | 44🧑⚖️ |
| Theme | 163th | 3.988⭐ | 45🧑⚖️ |
| Humor | 389th | 3.302⭐ | 45🧑⚖️ |
| Mood | 462th | 3.43⭐ | 45🧑⚖️ |
| Given | 60🗳️ | 13🗨️ |
Too bad there's only one level :(
I like the graphics style very very much.
Keep up the good work.
Do you do this for a living? :)
Game feels completely finished and I like the end where the greatest treasure is the wisdom. :p
But now I wonder is there any way to make another kind of levels for this gameplay. What ideas did you have for it?
Here is my playthrough (please don't laugh):
https://www.youtube.com/watch?v=ut5oeB1XeQg
Gameplay also was pretty fun and smooth. Additional points to you that you polished controls and movement, too many devs forget to do it.
Concerning the graphics you did a great job, I love how you textured the 3d models. I’m Impressed!
Concerning the audio, even though you didn’t make it yourself you made a great choice. It suites this game very well.
Overall I like this game so much. I had an amazing time playing it. This kind of game mechanic is so innovative I haven't seen It around in any other games! Thank you so much for this experience and good luck in the future! Have an awesome day, and I hope to see you in the next jam!
// Isak from @liquidbrain
Maybe a bit short but so fun, nice innovation, and great polish !!
The mechanic is fun and feels good. It also had some subtle depth in choosing when to throw away loot, and when to horde it. Good job!
Unfortunately, I found the controls kinda 'floaty' in a bad way. I felt like, if I got into a corner with a couple skeletons around me, there was nothing I could do to get out alive.
Still, lot's of positives and I had a good time playing!
It looks great and is a worthy accomplishment. It feels tough, but not too tough. (Some games are so hard that I don't want to try them again.) This one, I do want to try again, and I think I can do better... even if that's not the case. Well done.
Anyway, great job!
2 or 3 levels would have been perfect!
I like the graphics
Uma mecânica interessante e bem integrada ao tema, e uma arte bonita. Parabéns pelo jogo. :flag_br:
The camera controls were a bit wonky. They swing really far each time I moved, making it really hard to aim or even look where I wanted to look. It wasn't so bad that I couldn't play it, it just felt like I was fighting them the whole time.
I love that the skeletons bash the crates open. It's really nice and gives you an option for when you have shot all of your treasure. I also really like that the treasure is your ammunition. It makes deciding whether or not to take a shot an interesting choice. I also like that you can't kill the skeletons but shooting them causes them to flinch. Is shooting that skeleton worth it? Sometimes. Which is a good answer to that question.
Sometimes when starting a level I would immediately get rushed by skeletons and others I wouldn't. I think I had a better experience when I started in a safe place and I could look around for a second. I liked that I got to make the decision to rush in. It made it feel tactical.
I liked the cartoony art style. And I liked the music. It all had a good feel.
I wish there was a restart level button when you died. Or even if it just started you back in on the level and there was a main menu button to click. It would make jumping back in quicker. I do appreciate that you could skip the intro, though. That helped a lot.
I really enjoyed this game! Thanks for making it!
Still, this is solid entry. Nice work