Running out of S.P.A.C.E. by Frank Gevaerts
Running out of S.P.A.C.E. is a text adventure, written in inform7. I tried doing that sort of thing briefly around ten years ago, and I decided to give it another go for my first ldjam.
It's playable on the web, or you can download the gblorb file and play using your preferred glulx interpreter.
There are no graphics or audio in this game, so I opted out of those categories.
(added post-submission) For those who haven't played this sort of thing before, there's a very nice short introduction at http://pr-if.org/doc/play-if-card/play-if-card.pdf . Next time I'll remember to include a help command!

| Source code | http://www.gevaerts.be/ld42/Release/ |
| HTML5 (web) | http://www.gevaerts.be/ld42/Release/ |
| Other (platform) | http://www.gevaerts.be/ld42/Release/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/running-out-of-s-p-a-c-e |
Ratings
| Overall | 520th | 3.122⭐ | 39🧑⚖️ |
| Fun | 536th | 2.889⭐ | 38🧑⚖️ |
| Innovation | 547th | 2.806⭐ | 38🧑⚖️ |
| Theme | 516th | 3.214⭐ | 37🧑⚖️ |
| Humor | 150th | 3.081⭐ | 33🧑⚖️ |
| Mood | 331th | 2.985⭐ | 35🧑⚖️ |
| Given | 33🗳️ | 28🗨️ |
Good dialogue tbf, I enjoyed it, had to use “Solution” text to finish it though :(
I couple of images to represent where you are or what you can do would be great.
@johnyf yes, it's definitely not new. I wasn't going for innovation here :)
@lukel I bet there are many other games that would be a far better introduction to the genre! I suspect I should have spent more time adding subtle clues throughout, and maybe some adaptive hints, and then of course having someone else playtest it would be ideal. And yes, graphics might be nice, as well as some music.
I'll have to practice a bit so I get the hang of writing this sort of text. Being slightly stuck for inspiration in every room isn't fun, but I'm sure I can learn!
@trystan-sarrade yes, if I do this sort of thing again I'll definitely try to make it friendlier for people who aren't used to this sort of thing. Thanks for trying it out anyway!
@andre-van-zuydam music is technically possible I believe, but I haven't tried it. I'll have to play with the various tools people use to create music one of these weeks. I tend to feel music doesn't matter a lot and I prefer my own background sounds, but then when I play a game with good music I do enjoy it more so I know I'm wrong about that. Ascii art, hmmm... Yes, that's something I might try!
@phlip45 the astronomer is great because he doesn't care about anything other than looking at space, which means the default responses inform provides for a person work very well (he's unimpressed, he isn't interested, or he doesn't reply). I wasn't sure at all if I wanted an actual NPC in the game because one of the things I *do* remember from back when I played a bit with this is that conversation is hard. (hint: after taking the screw you could have taken something else in the screw warehouse)
Again, thanks for all the great feedback! I now know the game was too hard, too easy, too subtle, and not subtle enough, which I think means I fit into the genre properly :)
And the game told you not to press the button again! If you did and nothing useful happened, it's your own fault :) (Arthur Dent didn't press it again!)
@drevilbrain the astronomer's opinion about that was definitely uninintentional. I hadn't spotted it :) The default responses in inform7 really seem to have been written with this astronomer in mind!
At one point early on I wanted to make a game purely about running in hyperspace, but I couldn't think of anything useful for that. The shoehorn is a remnant of that.
@tobiasvl yes, I will maintain that that wrong acronym was on purpose :) I like word-based humour, coming up with it can be a lot of fun (and be frustrating if you can't think of anything), but getting it more or less accidentally when people combine unexpected things really is the best!
@redhermit Thanks! I'm glad it was entertaining enough to want to spend that long on it without throwing things at the screen!
And of course I got stuck right at the telescope part (or, really, on the pick-up-space part). I then looked at the solution (boo, hiss) but somehow managed to botch things up.
There was no space on the debris field, so I couldn't fix the airship. Also, the basket somehow followed me to the gym.
I loved the bit, where the car used the spot I took the space from ;)
Thanks for trying it out, and thanks for the bug report!
With all the positive responses, I'm starting to get enough motivation to figure out how to do decent help and hint systems in time for the next LD. Previously I was wondering if another genre would be better, but I like text, and if I can make it more obvious which things are sensible to try I think it's worth at least another go!
@imphenzia Thanks! Next time I'll try to read through the entire text properly to see if I can find any obvious missing verbs like that.