Call of the Void by OverHook Games

[raw]
made by OverHook Games for LD34 (JAM)
Navigate the cold void of space. Hold space to break out the orbit of planets. Use Ctrl to use items found along the way. Exit each level using black hole transportation.

Tips:
You may want to stick around on a starting orbit to gain speed.
Use the off screen indicators to see where you need to travel.

Tools: Photoshop, Audacity, Incredibox

Ratings

Coolness 71% 3
Overall(Jam) 3.70 189
Fun(Jam) 3.49 260
Graphics(Jam) 4.08 176
Innovation(Jam) 3.56 213
Mood(Jam) 3.77 141
Theme(Jam) 3.78 418

Feedback

Chubb1337
14. Dec 2015 · 20:09 UTC
Fun game, but hard to control and master, I like the challenge.

The music is funny, makes me want to stay and enjoy the game ^^
Arowx
14. Dec 2015 · 20:50 UTC
Great work. The Gravity did not seem to be very 'realistic', or I would have liked a larger gravity field effect as it could have made the game easier.
AlexaCol
14. Dec 2015 · 20:50 UTC
Really good fun game!
Pietdagamer
14. Dec 2015 · 22:02 UTC
I really liked the music.
Blake_Lead
14. Dec 2015 · 22:46 UTC
Great little peace of art. And I loved the music !
x92rwzb
14. Dec 2015 · 23:17 UTC
Difficult controls but fun gameplay. The audio/music is good and the graphics are fantastic. Also you could have made the gravity field a bit less effective
IAmSpencer
14. Dec 2015 · 23:36 UTC
that was very fun! graphics were lovely, I loved the color scheme and gameplay was pretty solid, nice work!

[ also, was that incredibox music in the background? haha, nice touch :) ]
NirabazGAMES
14. Dec 2015 · 23:46 UTC
Fun game and interesting gameplay but as for me not enought speed)
InfinitySquaredGames
14. Dec 2015 · 23:56 UTC
Love the graphics and music! Really impressive!
ruerob
15. Dec 2015 · 02:26 UTC
It looks really cute and fun, but it's a hard challange! I like the music and the concept! Well done!
TiByte
15. Dec 2015 · 15:45 UTC
Maybe a star-filled sky would fit the background
n00basaurus
15. Dec 2015 · 17:52 UTC
The look and feel of the art and movement are quite great.

The player controller could be a little tighter or at least a direction indication would be nice. I found myself being flung long after I told it to "break orbit" or shot in peculiar directions a lot of time.

For three days, It's fantastic. I love the color scheme and the minimalist feel of the visuals.
Blobo
15. Dec 2015 · 21:09 UTC
Really neat concept, but why is there gravity in space?
interwebsninja
15. Dec 2015 · 21:09 UTC
A little too hard to control intuitively, but its a solid concept with awesome music and visuals!
joekinglake
15. Dec 2015 · 21:22 UTC
Really cool idea, great graphics and nice music! It was a little hard to master, but I can see it becoming addictive.
tweedle
15. Dec 2015 · 23:17 UTC
I enjoyed the story at the beginning! Graphics were great also! Gravity seems like it needs some tuning, and maybe a starter weapon so you can use the second button earlier in the gmae.
OnlySlightly
16. Dec 2015 · 00:04 UTC
Lovely game :) the art is very well done. You have a really cool aesthetic locked down. The opening was a great introduction, set the story and idea behind the game really well without going into a ton of exposition. Loved the mechanic. There was a lot of tension being at the whims of gravity, only being able to affect it subtly. Especially when even the smallest action could end in disaster. The music matched the tension while being still being cute and helped make the experience pleasant. One of my favorite moments was when I ran into a sun. I was expecting some explosion or bursting into flames or something dramatic, but instead it made a little ding and he fell apart. I laughed out loud.

Overall great entry Overhook!

p.s. Frolf is up and working now. Thanks for the heads up that something was wrong.
_HopFrog
16. Dec 2015 · 05:55 UTC
Absolutely lovely! Looks and feels very polished as well!
_HopFrog
16. Dec 2015 · 06:11 UTC
A little confusing... and hard to control. Other than that is pretty fun! It looks really good too!
SecondDimension
16. Dec 2015 · 21:29 UTC
I fun game to play with a high level of polish, really liked the music as well.
disdanes
17. Dec 2015 · 05:10 UTC
It was an interesting concept, art seems very clean and the music I just want to keep listening to
Codexus
18. Dec 2015 · 13:58 UTC
Nicely done, good production values. A bit too "trial and error"-ish for my taste though.
Jupiter_Hadley
17. Jan 2016 · 18:28 UTC
Nice graphics! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/xIPr3jDQjJ0