Spitbeat by SandPile

[raw]
made by SandPile for LD 41 (JAM)

About.png Spitbeat is a satisfying Top-Down shooter whit a twist. pull the trigger with the beat, and only then will it shoot! Different weapons have different beats, so some of them can shoot faster than others!

Enemies will spawn in waves. The chest at the topmost edge of the tree will hold different weapons that can help you reach a high-score! open it, and see.

The hand drawn art-style helps to give the game a cozy feeling.

Shoot for the high-score!

Controls.png Use W / A / S / D to move Aim with your Mouse, and shoot with Left mouse button!

DevLog.png

This was a tough theme. "Combine two incompatible themes". I pulled through, but I almost gave up. I liked my idea, and I think it turned out well enough, but as I was making it I had my doubts. The game has been changed dramatically from what I first imagined. It was supposed to be like Binding of Isaac, with dungeons to explore and weapons and power-ups to find. The code is sloppy, and to be frank, I'm glad to be rid of it, hahaha. But nevertheless the game works so I hope you have fun, and be sure to post your high scores below!

collage.png

Ratings

Given 1🗳️ 0🗨️

Feedback

Linkwin
07. May 2018 · 02:09 UTC
I love the art style! It's really nice, I had fun playing this, but have some pointers:

* For a rhythm game you have to have some kind of calibration. Different hardware has different input delays you have to account for.
* Syncing of the visuals to beat needs to be frame rate independent. many times it would lag and be impossible to hit on the beat

I really loved the idea and aesthetic of this game! Having different weapons that fire at different subdivisions of the beat is a cool idea. It would be awesome if you could use multiple at once. Would love to see this more developed! Great job overall!

I did better turning off the audio and just using visual cues
![spitbeat.jpg](///raw/2c4/31/z/14b18.jpg)