In Battery We Trust by PGDevPatryk
Description:
Navigate a cold lonely sub, defend yourself against the creatures that lurk in the shadows But be mindful of your limited supply of batteries! be sure to stock up and be smart!
How to Play:
Try to stay alive! Kill the monsters by shooting left-click, turn the flashlight on with space and rotate with your mouse. WASD as usual. When you run out of ammo, reload with R!
Credits:
@smokib - Project Lead, programmer
@pgdevpatryk - programmer
@snarf2000 - programmer
@johnkiernanmusic - Musician
@manoloon - artist
@owl-music - artist
| Windows | https://pgdevpatryk.itch.io/in-battery-we-trust |
| HTML5 (web) | https://pgdevpatryk.itch.io/in-battery-we-trust |
| Original URL | https://ldjam.com/events/ludum-dare/39/in-battery-we-trust |
Ratings
| Overall | 503th | 3.243⭐ | 39🧑⚖️ |
| Fun | 466th | 3.081⭐ | 39🧑⚖️ |
| Innovation | 495th | 2.946⭐ | 39🧑⚖️ |
| Theme | 109th | 4⭐ | 39🧑⚖️ |
| Graphics | 457th | 3.432⭐ | 39🧑⚖️ |
| Audio | 440th | 2.857⭐ | 37🧑⚖️ |
| Humor | 546th | 2.031⭐ | 34🧑⚖️ |
| Mood | 215th | 3.611⭐ | 38🧑⚖️ |
| Given | 34🗳️ | 36🗨️ |
The flashlight effect is amazing, the fact that you have limited bullets and limited battery to turn on the flashlight add a strategy element to the game, making you have to know how to use your resources in order to survive.
The art is beatiful, the character, the enemies and the whole map is very well designed and creates a ominous/threatening enviroment. The music is just perfect for the game, it fits perfectly the atmosphere of the game. Some sfx could have been used to enhance the gameplay, but it is a awesome game, the only thing I would change would be create a keyboard key to shoot.
a great team effort, 5 stars game, for sure !
Well done team on a well put together game!
Very pretty art, and I like the ominous background music.
I also appreciated that the game is developed closely to the theme.
Nice work!
PS: the quit button in the main menù won't work
Cheak my game bro: https://ldjam.com/events/ludum-dare/39/scale-of-life
I also think that the movement should be based on the characters rotation, so that when you press forwards it makes you move in the direction you are looking rather than directly up the screen.
Controls are very fluent, graphics and audio give just the right mood for the game.
Really good entry, 8/10
Good work... but I can't pick the battery so I run fast of energy... sounds and effects are really good... and plus this kind of games like Alien Shooter I love much... :D but you guys needs more objects to pick up, or more kinds of enemies... also with the spotligth of we can't know if we are walking or not, you need a step sound effect if you don't want to use a small light to see the enemy or the ground... or a little small spot at character position... or some small ambient lights spots like wall spots... maybe with a red color to make a good combination with the music and the scene jajajaja... Good job... someday I will try to make a game like this... like Alien Shooter too :D I guess your 1st Ludum dare entry is pretty interesting... this is my second LD and still having terrible bugs at development xD
Here is my entry: https://ldjam.com/events/ludum-dare/39/runoutofenergy-the-game rating me please! :D
There my game link for Windows… enjoy https://www.dropbox.com/s/dpapwuoscuiu9eq/RunOutOfPower.zip?dl=0 for Compo
If you wish play my game without the Pink texture bug or with the fixed physics play the "3 days development Jam version" here is the link: https://www.dropbox.com/s/wqhljcqrqgjhq6v/RunOutOfPowerJamVersion.zip?dl=0
-time between shots should be bigger(pistol shoots like a freaking smg)
-bullets are spawning from center point between hands of character(spawn them from weapon or change character's sprite). Overall the game has potential, but needs more polishing.
I played this on stream at https://www.twitch.tv/videos/163826993 - Time 0:37:00
It could be better with more feedback (a flash when you are hit by a monster, little animation when you pick an item for example) and more sounds effects.
It's fun to play and graphics are nice, and I had a good mood.
Well done !
- creeps making little noises when nearby or growling when chasing you down
- the gun could lit all the room for an instant (it also needs sounds)
- when picking up items, try to have a visual indicator on what they do.
But I keep in mind you made this in three days ;)
Overall, the game is very good. Well done.
## Feedback:
For starters I had a bit of a rough time starting up with your game, first resolution arrows and then some really odd issue that my character would constantly run downwards even if I wasn't pressing down. Even if I reset the button (in case it had stuck down in game somehow by not capturing release). After a bit of experimenting we found out to be my steering wheel. Actually the pedals (clutch pedal). It seems Unity was grabbing this as input automatically and it was very annoying. But I was able to figure it out and kept my clutch in the deadzone - while playing.
The flashlight idea was quite nice. Turn it on/off to save battery and needing to run around to find batteries was nice. I was lost at first trying to figure out if there was an objective or a "live as long as you can". After a bit I figured it out as a play until death. The arena didn't really feel like a submarine, in fact I'd have guessed a giant warehouse with lanes for forklifts.
The audio appeared to be lacking for me; there was no sound for gun shots, pickups, no ammo, flash light on/off, getting hurt or enemies approaching etc. This feedback is almost essential especially low battery on flashlight or when in the dark knowing if an enemy is near would be useful to turn the light on for saving the power. The reloading was KILLING me. I kept failing to reload and wouldn't kill anything and be like "WHAT". But at least there wasn't waste if reloading early.
Seeing the points that were accumulated during the run, after death - say a results screen, would have been super useful. Pretty good entry!
Really nailed the theme and overall mood. Nice job!
The music and sfx are good, graphics too!
Maybe adding something more like a specific goal, or just an amount of time to survive would have improved the player motivation to keep playing!