WorldWiper by Shamzaa

[raw]
made by Shamzaa for LD 38 (COMPO)

An Attempt at LD38 with very to little no preperation.

Download: https://drive.google.com/drive/folders/0BysW7hFWZ5olSlYxVUJMRXJOeGM

SourceCode/projectFiles https://github.com/Shamzaa/LudumDare

Goal: kill all the enemies on the world to be able to jump to a new one to kill more enemies. continue this for as long as you can, to increase your score.

Controls: - W: jump - A/D: Move left and right - Spacebar: shoot - left ctrl: jump to new world

SS.png

Screenshot and elements explained: Marked areas explained: 1. enemy, kill it fam. 2. skulls surrounding the minimap, crossed skulls indicate that you have cleared the side. 3. The player, that's you! 4. minimap, highlighed area indicates which side of the world you are on. 5. healthbar and current score.

Notes:

  • Learned a lot about using unity to make games, which was the initial goal in the first place. :)
  • Probably didn't stay true to the theme as I hoped, but I got practice using unity to make schtuff.

Backend and how stuff works:

  • world is created through code, probably should've used a map editor with tiles, as I figured out I suck at generated content.
  • 4 platforms that are spaced out, counts as the sides of the world, with teleporters placed at the edges so you can transition between the sides.
  • OOP structure between objects using managers that instantiate stuff.
  • entering a new world is the worldmanager replacing the old world with a new one, and since the world is somewhat randomly generated through code through selecting sprites and block count, the new one should be different from the old one.

Ratings

Given 1🗳️ 3🗨️

Feedback

Richard Michael Smith
08. May 2017 · 08:00 UTC
"Game Over. Your score: BUTTON" :grinning:

This is a very accomplished and complete game. There is a clear goal with clear rules and a nice touch with the "sides of the square" idea. My favourite part is when some of the enemies seem to be stuck and they look like they are shaking in fear! Not sure if it was a bug or intentional but it adds a little something.

There was one level where an enemy was inside a square that I could not possibly have gotten at but thankfully, because bullets pass through the blocks, it wasn't an issue.

Overall this is a very complete entry. Congratulations!
🎤 Shamzaa
09. May 2017 · 00:12 UTC
The part of them being stuck and shaking is more of a "did not think of this would be a problem" when I added the block creations to the world generator at the end.
A lot of stuff I wanted to work more on, enemies being stuck for instance and proper bug testing/finding, but I assume that's the case with any Ludum Dare entry.
Appreciate the feedback, neat to see what people think of something you have made. Will for sure do this again when I have time.
Gama Croma
17. May 2017 · 09:16 UTC
Really like the sides of the square, brings it closer to the theme, works well, looks great for pixel art, everything is clear and readable.