{"author_link":"\/users\/kaiclavier","author_name":"kaiclavier","author_uid":"1009780","comments":[{"author_name":"sobakaduka","author_uid":"1003832","time":"2018-08-16T20:02:19Z","epoch":1534449739,"modified":1534449757,"text":"The cloud sound is HILARIOUS! :laughing:  :laughing: \n\n*Pheee*","likes":1,"format":"md"},{"author_name":"EdwinGameDev","author_uid":"1038184","time":"2018-08-21T00:01:57Z","epoch":1534809717,"modified":1534809717,"text":"I liked playing this with a friend, so many laughs. Good job :heart: ","likes":1,"format":"md"},{"author_name":"Radical Dog","author_uid":"1078573","time":"2018-08-23T08:36:55Z","epoch":1535013415,"modified":1535013415,"text":"The art in this is great. It might have been simpler to have collect\/throw be the same button, and only store one at once. Also, mapping jump exclusively to \"up\" makes it difficult to use with a controller!","likes":1,"format":"md"},{"author_name":"kaiclavier","author_uid":"1009780","time":"2018-08-23T08:49:21Z","epoch":1535014161,"modified":1535014217,"text":"@radical-dog Putting collect\/throw on the same button would clear one up for jumping, but I'm a big fan of knowing exactly what a button will do in a game when you press it, haha. One inventory slot *would* simplify the game, but having a sizable inventory on-screen was important to the game because of a certain secret-ish mechanic.\n\nThe game was actually designed with the Winnitron arcade cabinet in mind (one arcade stick and two buttons per player) so pressing up to jump might feel more natural on that. I figured since it's a fighting game and has heavy smash bros influence, putting jump on \"up\" was the best way to go for now. I almost mapped \"catch\" to \"down\" instead, but it felt... really bad. \n\nI can add a toggle to map jump to a third button and disable \"up\" to jump in a later build tho! It's a good idea for continued controller support as I've already submitted the Winnitron build anyway.\n\nDidn't mean for this to become a whole wall of text, oops.","likes":0,"format":"md"},{"author_name":"adrian0901","author_uid":"1003620","time":"2018-08-23T13:39:34Z","epoch":1535031574,"modified":1535031574,"text":"Fun game, feels like Super Smash Bros. but with Animaniacs :)","likes":1,"format":"md"},{"author_name":"CristiHKJ","author_uid":"1061881","time":"2018-08-23T14:07:40Z","epoch":1535033260,"modified":1535033260,"text":"Nice game! Really cool and interesting! :D","likes":1,"format":"md"},{"author_name":"Pete","author_uid":"1002434","time":"2018-08-23T16:54:24Z","epoch":1535043264,"modified":1535043264,"text":"Next time please don't bind the game to special characters like [\/] and [`] as some keyboard layouts don't have these characters as non-modifier keys or have them in a completely different place.","likes":1,"format":"md"},{"author_name":"kaiclavier","author_uid":"1009780","time":"2018-08-23T21:53:53Z","epoch":1535061233,"modified":1535061233,"text":"@pete This game was designed for the Winnitron arcade cabinet, which has [.][\/] and [`][1] as the default player buttons, respectively. Do you have a recommendation for what I could use instead? I'd like to update the game and make my future games use layouts that are universal to any keyboard layout.","likes":1,"format":"md"},{"author_name":"Pete","author_uid":"1002434","time":"2018-08-23T22:39:53Z","epoch":1535063993,"modified":1535063993,"text":"@kaiclavier I don't have that much insight, but keeping to A-Z, 0-9, arrow keys, space, ctrl, alt, and shift should be pretty universal I believe. In Denmark we use a Nordic keyboard layout seen [here](https:\/\/nordickeyboards.se\/product_images\/124931.jpg). Of cause making buttons rebindable is always a good thing to do.\n","likes":0,"format":"md"},{"author_name":"kaiclavier","author_uid":"1009780","time":"2018-08-23T23:35:32Z","epoch":1535067332,"modified":1535067332,"text":"@pete Looks like [,][.] and [1][2] might be acceptable candidates for this layout? I'm looking at more keyboard layouts from around the world right now and... well, yeah remappable controls might be the way to go. That was beyond the scope of the jam game, but I think I could fit in a control remapping menu now.","likes":0,"format":"md"},{"author_name":"Pete","author_uid":"1002434","time":"2018-08-24T00:17:26Z","epoch":1535069846,"modified":1535069846,"text":"@kaiclavier Can't imagine 1 and 2 not being okay. I would guess period and comma is fine too, but as long as you don't need more keys I would maybe keep to something like k and l, just above. \u00af\\\\_(\u30c4)_\/\u00af  Looks like you are using Unity which makes it really easy to make things rebindable in the launcher non-web version, you just need to use the Player Input and bind to a string instead of a specific key. I guess you already do this if you have controller support as stated in the description.","likes":0,"format":"md"},{"author_name":"beanslasher","author_uid":"1055961","time":"2018-08-24T04:35:08Z","epoch":1535085308,"modified":1535085308,"text":"I loved the audio, it is a really cool a thought out game :) I agree with adrian, it does feel a bit like smash bros haha","likes":1,"format":"md"},{"author_name":"beanslasher","author_uid":"1055961","time":"2018-08-24T04:35:13Z","epoch":1535085313,"modified":1535085313,"text":"I like it","likes":0,"format":"md"},{"author_name":"Ephoria","author_uid":"1049653","time":"2018-08-24T07:45:01Z","epoch":1535096701,"modified":1535096701,"text":"Love this game ! Graphics and Menu are very pretty ! Pity like I am alone to play it :cry:\nGood job !","likes":0,"format":"md"},{"author_name":"Drums","author_uid":"1034711","time":"2018-08-24T22:56:17Z","epoch":1535151377,"modified":1535151377,"text":"Controls are a bit unique, but I loved the audio and feel of this game. It's silly and fun so good job overall!","likes":1,"format":"md"},{"author_name":"Mikixen","author_uid":"1099695","time":"2018-08-25T11:30:42Z","epoch":1535196642,"modified":1535196642,"text":"Super fun multiplayer game! Rare to find multiplayer in LD but this turned out great, the concept is really good! :D ","likes":1,"format":"md"},{"author_name":"kaiclavier","author_uid":"1009780","time":"2018-08-26T06:38:51Z","epoch":1535265531,"modified":1535265532,"text":"@radical-dog @pete @drums Added a control remapper! It's just Rewired's default remapper (and it doesn't seem to render crystal-clear on WebGL) but it works! To use it, press \"P\" on the pause menu, and then press \"P\" again to go back. You can reconfigure keyboard and gamepad input there, and unbind jump from up, too.","likes":0,"format":"md"},{"author_name":"Rahim_Pxr","author_uid":"1113679","time":"2018-08-27T17:03:04Z","epoch":1535389384,"modified":1535389384,"text":"Nice game, Love how everything is balanced!\nGood luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!\nGame Link: https:\/\/ldjam.com\/events\/ludum-dare\/42\/spacelab-42a","likes":0,"format":"md"},{"author_name":"Andrei9","author_uid":"1099670","time":"2018-09-03T12:58:17Z","epoch":1535979497,"modified":1535979497,"text":"I liked the Graphics, and the Gameplay was fun, Nice Game. :thumbsup: ","likes":0,"format":"md"}],"format":"md","images":["ld42\/113086-c5c725ec47a9cc65987c13939765a72f.png"],"links":[{"url":"https:\/\/kaiclavier.itch.io\/hammerspace","text":"HTML5 (web)"},{"url":"https:\/\/kaiclavier.itch.io\/hammerspace","text":"Windows"}],"metadata":{"g_key":"48860","g_author":"1009780","g_event":"LD42","g_eventkey":"73","g_subevent":"JAM","g_urlkey":"231894","g_title":"HAMMERSPACE","g_status":"USEAR3","g_place":"757","g_commentcount":"19","g_site2_node_id":"113086","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"113086","n_urlkey":"231894","n_parent":"97793","n_path":"\/events\/ludum-dare\/42\/hammerspace","n_slug":"hammerspace","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"9780","n_created":"1534138637","n_modified":"1535265271","n_version":"355012","n_status":"COMMIT"},"node":{"id":113086,"parent":97793,"superparent":9,"author":9780,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-08-13T22:53:29Z","created":"2018-08-13T05:37:17Z","modified":"2018-08-26T06:34:31Z","version":355012,"slug":"hammerspace","name":"HAMMERSPACE","body":"![PromoArt1.gif](\/\/\/raw\/436\/2\/z\/18d95.gif)\n\n![Screen Shot 2018-08-13 at 10.22.10 PM.png](\/\/\/raw\/436\/2\/z\/18d79.png)\n# Please follow this link for music: ``https:\/\/www.youtube.com\/watch?v=qQ-Pyx4joKM&list=PLn2L-aGIP_9QciPWEZavd4CdHgyTC3DoE&t=0s&index=2``\n\n\nThis is a **fighting game for 2 players**! You score when the other player gets hit. To hit the other player, pick up any item and throw it! You can charge up your throw by holding down the throw button. The player with the highest score after 2 minutes wins! \n\n## Looking to play with a friend online???\n\nI tested out online play using [Parsec](https:\/\/parsecgaming.com\/) with a friend who lives on the other side of the world and has a shoddy internet connection, and it seems to work fine! (At its worst, it was about a 0.3s delay, and this game is kinda crazy anyway, so I'm satisfied with how it feels!)\n\nControllers are recommended (and will probably work better in the download version), but keyboard controls are:\n\n#### Player 1:\n* Arrow Keys to **move** (press up to jump)\n* [.] to **charge a throw**\n* [\/] to **catch any item**\n\n#### Player 2:\n* WASD to **move** (press up to jump)\n* [`] to **charge a throw**\n* [1] to **catch any item**\n\n#### Also:\n* Pressing escape brings up the pause menu.\n* **Pressing P with the pause menu open will toggle the Control Remapping screen!**\n\n![Screen Shot 2018-08-13 at 10.22.43 PM.png](\/\/\/raw\/436\/2\/z\/18d7c.png)\n\n**Looking for SECRET TIPS & TECHNIQUES??**\n\n* Your throw charge is indicated by a flashing circle that grows around the player as you hold the throw button. It can charge for up to 1 second. I recommend throwing every object at maximum charge!!\n* If you press the catch button with good timing, you can catch objects that are thrown at you. This is called a \"counter\".\n* Hold down to fall faster and bounce higher with good timing.\n* Double-tap down to drop through thin platforms.\n* You can carry up to 3 items at once. If you try to pick up a 4th item, your inventory will \"Eject\" an item at its maximum velocity! If this 4th catch is a counter, the object will be sent flying in the opposite direction the new item was heading.\n* Try out the different play styles! \"First In, First Out\" is the default, but \"First In, Last Out\" and \"Random\" can be more strategic and more fun, respectively!\n* Try out the \"dodgeball\" stage layout for a completely different experience. Only items can cross the palm tree threshold in the middle!\n* You can disable charging throws in the pause menu for a truly chaotic duel!\n* When I say you can \"catch any item\", I mean it.","meta":{"author":[9780],"grade-06-out":"1","cover":"\/\/\/content\/436\/2\/z\/1859f.png","link-01":"https:\/\/kaiclavier.itch.io\/hammerspace","link-01-tag":"42336","link-02":"https:\/\/kaiclavier.itch.io\/hammerspace","link-02-tag":"42337"},"path":"\/events\/ludum-dare\/42\/hammerspace","parents":[1,5,9,97793],"love":0,"notes":19,"notes-timestamp":"2018-09-03T12:58:17Z","grade":{"grade-01":27,"grade-02":26,"grade-03":26,"grade-04":24,"grade-05":25,"grade-07":24,"grade-08":25},"magic":{"cool":107.96668344322,"feedback":14,"given":24.625,"grade":25.285714285714,"grade-01-average":3.24,"grade-01-result":757,"grade-02-average":3.063,"grade-02-result":761,"grade-03-average":2.833,"grade-03-result":941,"grade-04-average":2.5,"grade-04-result":1167,"grade-05-average":3.13,"grade-05-result":792,"grade-07-average":3.045,"grade-07-result":357,"grade-08-average":2.978,"grade-08-result":722,"smart":11.834977296428}},"text":"![PromoArt1.gif](\/\/\/raw\/436\/2\/z\/18d95.gif)\n\n![Screen Shot 2018-08-13 at 10.22.10 PM.png](\/\/\/raw\/436\/2\/z\/18d79.png)\n# Please follow this link for music: ``https:\/\/www.youtube.com\/watch?v=qQ-Pyx4joKM&list=PLn2L-aGIP_9QciPWEZavd4CdHgyTC3DoE&t=0s&index=2``\n\n\nThis is a **fighting game for 2 players**! You score when the other player gets hit. To hit the other player, pick up any item and throw it! You can charge up your throw by holding down the throw button. The player with the highest score after 2 minutes wins! \n\n## Looking to play with a friend online???\n\nI tested out online play using [Parsec](https:\/\/parsecgaming.com\/) with a friend who lives on the other side of the world and has a shoddy internet connection, and it seems to work fine! (At its worst, it was about a 0.3s delay, and this game is kinda crazy anyway, so I'm satisfied with how it feels!)\n\nControllers are recommended (and will probably work better in the download version), but keyboard controls are:\n\n#### Player 1:\n* Arrow Keys to **move** (press up to jump)\n* [.] to **charge a throw**\n* [\/] to **catch any item**\n\n#### Player 2:\n* WASD to **move** (press up to jump)\n* [`] to **charge a throw**\n* [1] to **catch any item**\n\n#### Also:\n* Pressing escape brings up the pause menu.\n* **Pressing P with the pause menu open will toggle the Control Remapping screen!**\n\n![Screen Shot 2018-08-13 at 10.22.43 PM.png](\/\/\/raw\/436\/2\/z\/18d7c.png)\n\n**Looking for SECRET TIPS & TECHNIQUES??**\n\n* Your throw charge is indicated by a flashing circle that grows around the player as you hold the throw button. It can charge for up to 1 second. I recommend throwing every object at maximum charge!!\n* If you press the catch button with good timing, you can catch objects that are thrown at you. This is called a \"counter\".\n* Hold down to fall faster and bounce higher with good timing.\n* Double-tap down to drop through thin platforms.\n* You can carry up to 3 items at once. If you try to pick up a 4th item, your inventory will \"Eject\" an item at its maximum velocity! If this 4th catch is a counter, the object will be sent flying in the opposite direction the new item was heading.\n* Try out the different play styles! \"First In, First Out\" is the default, but \"First In, Last Out\" and \"Random\" can be more strategic and more fun, respectively!\n* Try out the \"dodgeball\" stage layout for a completely different experience. Only items can cross the palm tree threshold in the middle!\n* You can disable charging throws in the pause menu for a truly chaotic duel!\n* When I say you can \"catch any item\", I mean it.","title":"HAMMERSPACE"}