Liquify Bo! by GaryS


Liquify Bo! Is a silly little platform puzzle game, where our hero must exchange lives for additional platforms, with which to traverse the level.
v1.0.1 - By popular demand!
I've added the ability to restart the level by pressing R.
I'm working on a full menu system which I'll use in the post jam version, but for now since it seemed to be really annoying people, I've added a listener to just restart the level.
I don't think this constitutes a significant change, but in the interests of fairness please feel free to not use it, get annoyed, and rate the game accordingly! ;)
| HTML5 (web) | https://simiane.itch.io/liquify-bo |
| Original URL | https://ldjam.com/events/ludum-dare/44/liquify-bo |
Ratings
| Given | 57๐ณ๏ธ | 68๐จ๏ธ |
Thanks for playing!
One of the best games i tried this jam, well done! goodluck ;)
The platforming controls were great, nothing to complain on that front. The art was adequate but could've been a little more visually interesting.But since you worked alone on this project I bet there wasn't much time for the art left :)
Dying and respawning at the beginning of the level was a bummer though and killed some of the momentum of the puzling. I think it would've helped if you respawned on your last platform to keep things going. There wasn't much challenge in jumping the whole level again and again only to place an additional platform.
All in all, a nice little game :) good job
Personally I like that you have to start at the beginning of the level each time... If I'd had more time to design the levels (rather than an hour at the end!!!) I may have made the journey more perilous, so you'd need to time jumps right for a bit before getting to a point you _have_ to place a platform, and then you may die on your way back up before ever reaching that point again! Later levels have spiked platforms that will kill you, and originally I'd planned a few more hazards and collectables and such. The levels are timed too - you're only playing against yourself right now, but again the plan was for each level to have times to beat, and you'd be ranked based on that. In all, I think respawning at the beginning would have made more sense had I had time to flesh the game out a bit more.
I appreciate the feedback though!
The graphics feel very coherent and the gameplay is something refreshing for a platformer (at least for me).
I'd love a way to get back health by collecting items, some enemies to jump on and get hit by and longer levels then!
Well done!
* decent physics
* theme
* minimalistic artstyle
**the bad**
* you can create platforms which you can't jump on
* it's hard to tell where the platform will spawn
* feels a little empty
I hope that was useful
The game was fun to play
The idea is awesome, totally fits the theme (to me not a must have but always super nice when that happens)
it felt like a perfect mix of a puzzle game and "skill"game, jump'n run wise :)
the blob was cute and for the simplicity of the assets they looked nice and were clear to read.
the levels were also really well done! I think you could add a bunch of tried and tested elements like e.g. portals, enemies etc and with the right level design they would work nicely with your platform idea. (I have to admit I only made it to Level 8, so dont judge if some of these come afterwards :D) (maybe have a set of choices you can create besides portals while spending a life which you can toggle with the mousewhel/ Rb RT on controller?)
I'd enjoy to buy and play that on steam for ~2-3 bucks. I think you should take your time to polish it if you want to :)
graphic wise ofc (you know how people are ^^) add some cute, dreamy, minimalistic music (I think of ibb and obb here), definitley a bit of the interface and UX (you should be able to immediatelty cancel all actions and go back to fulll health) the controls were kinda slidey and at first it was hard to estimate were the platform would be but in the end I thought it to be part of a challenge and enjoyed it. Test that with other players.
I absolutely don't agree with the opinion that it's bad that you can create platforms which you can then not use, I think that's part of the fun, to figure out which you can and can't. I also thought the levels weren*t too long and therefore not too punishing (I am a very impatient person, trust me ^^) If you ad longer levels definitaley add checkpoints after tricky areas!
Overall, cool idea and very cute! I'd love to see this getting polished :)
The won't load for me in Firefox, it gets stuck on the loading bar. It works in Chrome though.
I wish the camera would stay a while when you place a platform so you can see if you placed it correctly before having to do all the jumping to get there again.
I always try to give a little constructive feedback, so I do kinda wish that you had implemented a reset level button (r key?) -- it was frustrating knowing I couldn't complete a level, and having to wait 3 seconds to create a bogus platform multiple times to restart. Even basic sounds would have also added a lot!
That said, this was quite a fun game - I always like unique mechanics like the platform one. Thanks for a fun entry!
For now I'm busy creating a menu system which is taking loads more time than I'd like, due to the fact that I want to reuse it for some other projects I'm working on too...
In the meantime, since it seems to be the biggest annoyance with the game (and I can see why!) I've added the ability to simply restart the level by pressing R. I don't think it's a big enough change to affect the ratings, but by all means pretend it's not there and mark the game down for it! ;)