Flip Flop Adventures by Nibbles Team

[raw]
made by Nibbles Team for LD34 (JAM)
You've got two buttons, W and S, use them wisely to avoid a fatal crash.

Take diamonds, avoid obstacles and scape from the giant worm.

-------------------------

Graphics: @CarolCc_ & Julio Garzón
Programming: @Sirikon & @albertodelcru
Music: @BibikiGL

Ratings

Coolness 71% 3
Overall(Jam) 2.86 896
Audio(Jam) 3.14 452
Fun(Jam) 2.66 889
Graphics(Jam) 3.39 550
Humor(Jam) 2.30 697
Innovation(Jam) 2.20 994
Mood(Jam) 2.63 871
Theme(Jam) 3.46 704

Feedback

DinnerInTheDark
16. Dec 2015 · 18:41 UTC
Great artwork! Love the music too. I think you really nailed the difficulty. Only remark i have is that the controls are rather unintuitive on azerty-keyboards. Cheers!
Indie L
16. Dec 2015 · 18:43 UTC
Nice game!The controller is simple to use and the graphics are amazing ;D
Tacohej
16. Dec 2015 · 18:46 UTC
Sorry, but this game was just bland. The gameplay is not innovating at all and the game is boring to play. The graphics are ok, but the game still lacks a theme and a mood. The best thing about the game was the intro screenshots.
Dege
16. Dec 2015 · 18:46 UTC
I really like it! I love the music and the mechanic is very good!
Juin
16. Dec 2015 · 18:46 UTC
Great Art, simple gameplay.
Blake_Lead
16. Dec 2015 · 18:54 UTC
Nice game. Great visuals and music ! Controls with arrow keys would have been better.
redmassacre
16. Dec 2015 · 18:55 UTC
Very good artwork and music,
may be mechanics a little bit should be tuned, and camera shaking make not so strong)
i think i would play it on mobile )
utgarda
17. Dec 2015 · 11:18 UTC
Exits on start, no error messages.

[etsvigun@Jotunheim FlipFlopLinux]$ uname -a
Linux Jotunheim 3.18.24-1-MANJARO #1 SMP PREEMPT Tue Nov 3 21:34:29 UTC 2015 x86_64 GNU/Linux
[etsvigun@Jotunheim FlipFlopLinux]$ ./FlipFlop.x86
Set current directory to /home/etsvigun/devenv/ludumdare34/FlipFlopLinux
Found path: /home/etsvigun/devenv/ludumdare34/FlipFlopLinux/FlipFlop.x86
Mono path[0] = '/home/etsvigun/devenv/ludumdare34/FlipFlopLinux/FlipFlop_Data/Managed'
Mono path[1] = '/home/etsvigun/devenv/ludumdare34/FlipFlopLinux/FlipFlop_Data/Mono'
Mono config path = '/home/etsvigun/devenv/ludumdare34/FlipFlopLinux/FlipFlop_Data/Mono/etc'
displaymanager : xrandr version warning. 1.4
client has 4 screens
displaymanager screen (0)(eDP1): 1920 x 1080
Using libudev for joystick management

Importing game controller configs
Oneiric Worlds
17. Dec 2015 · 11:21 UTC
Damn! I'm part of those French players with an AZERTY keyboard, and it took me some time to realise is has been designed for QWERTY. I wish I could change the controls in the Input start screen. Apart from that, simple but efficient concept. Love the graphic style and the music! Maybe it's getting dificult/fast a bit too early in the game? Anyways, good job here!
Tapehead
17. Dec 2015 · 11:32 UTC
simlple and nice game :)
guoboism
17. Dec 2015 · 11:33 UTC
Nice artwork! Flip over is nice idea,
The obstacle comes too fast...
CremaGames
17. Dec 2015 · 11:35 UTC
Not bad at all. Love the idea and the overall concept, even though it get's hard really fast, haha.
puddelipip
17. Dec 2015 · 13:43 UTC
Love the artstyle, the gameplay is simple but challenging enough. Felt weird that the actual track was moving at a constant speed and the obstacles was faster. A time based score (with diamonds reducing the time perhaps) would be more effective as the diamonds seem to be randomly generated.

Nice effort, thanks!
Lullaby
17. Dec 2015 · 13:56 UTC
Well this is simplistic game design but the art works very well and overall the mood is great, well done ^^
Budi
17. Dec 2015 · 13:57 UTC
Really nice graphics and music, I like that. I think the game's a little bit bugged. After some time playing it, it generates more and more tunnels and sometimes unbeatable obstacles (one I got an obstacle even in the tunnel). Also I think it needs more gameplay balance - I would like to see more obstacles, but a little bit slower - now you are just waiting for a really fast obstacle to just smash you.
tantumgames
17. Dec 2015 · 13:58 UTC
Not bad, dynamic game, but it lacks litle details
blubberquark
18. Dec 2015 · 15:41 UTC
I start the program on linux, select the resolution and then it just terminates on me!

-bob
LudoGames
20. Dec 2015 · 21:23 UTC
Looks great, with some polish this can be a full title
Hot Box Games
20. Dec 2015 · 21:24 UTC
Nice I thought it got difficult very fast but I liked the art and the idea.
BubuIIC
20. Dec 2015 · 21:25 UTC
Awesome graphics and music. I loved the autogenererated landscape.
Hot Box Games
20. Dec 2015 · 21:26 UTC
Great art and audio!
Great entry but one small thing in my opinion, the music shouldn't restart when you die!
Gooooood job!
Yvanor
20. Dec 2015 · 21:38 UTC
Great music and graphics, but the gameplay is quite flat, and the game become hard too quickly. Interesting game anyway ^^
Drauthius
24. Dec 2015 · 00:16 UTC
Gorgeous graphics and intro. The background images seems to be cut off a bit here and there, and the background cuts off completely after a while. Would have been nice if the player would receive a score based on the number of diamonds picked up and the distance travelled. Right now you can't even tell how many diamonds you took because the screen is blurred when the game is over.