Powerup Puncher by cogcomp
After having to scrap all code once (let's just say I'm not on good terms with the Rust language right now...) and spending the larger part of Saturday trying to get the skeleton animation converter to work... Here it is.. What amounts to an entire weekend of frustrations and some fun ;-)
Powerup Puncher!
A 2d fighting game where you have the option to choose a bunch of powerups before the battle begins.
The powerups cost health so the player will start with less than full health but with some handy powers :-)
Every powerup can only be used once during a battle and only for a limited time.
The game balance is terribly off and the player contact area needs severe work,,, But I think the main idea is ok and could be expanded on quite a lot. Even though I'm really not pleased with the result I decided to publish it anyway... Lessons learnt and all that...
Controls
Action: Joystick/Keyboard
Jump:Up / W
Crouch:Down / S
Switch Direction:LB / Z
Move left/right: L/R / A/D
Punch:A / E
Kick:X / F
Block:B / C
Activate power move:RB /SPACE
Links: Just the game: http://www.cogitarecomputing.com/poweruppuncher/powerup.exe
The game packaged with OpenAL: http://www.cogitarecomputing.com/poweruppuncher/powerup.zip
A video of me almost completing the first couple of levels: https://youtu.be/qXDPeFkJ-Zo
The final set of tools used in making this game are:
Coding:Visual Studio 2017 (C++ for the game and C# for the Milkeshape skeleton parser)., SFML, Notepad++
Graphics:Milkshape 3D, Wings, Blender, Gimp
Sound FX/Music:sfxr,LMMS
If it doesn't work on your computer you might need one of these: OpenAL Visual Studio 2017 C++ redist
2019-04-29 changelog:* Tiny bugfix of the character collision, from the original version.
The original is still available at, if you want a buggier experience ;-)
http://www.cogitarecomputing.com/poweruppuncher/powerup_old.exe
Ratings
| Given | 58🗳️ | 29🗨️ |
Other than that, it’s an interesting idea!
The game packaged with OpenAL: http://www.cogitarecomputing.com/poweruppuncher/powerup.zip
I love fighting games, it took me sometime to understand the LB to switch direction. Music fits well too.
Kudos for writing the game in C++ and for the skeleton parser, good job ;)
A number of modern fighting games have taken to making use of mutators on the game rules to add some spice to the game play. The power up system here is a nice take on that mechanic.
The opponents in this game actually remind me a bit of bonus stages in fighting games. Those intermittent bits in fighting games where you break barrels, wood planks, deflect flying knives, etc.
As it stands its pretty fun. The spike guy wrecked me in a corner.
With a more time, this game could be pretty awesome.
Good job!
Who cares if the controls aren't perfect or that the visuals are kitschy. The theme has been innovatively used here, especially for a fighting game done in 48hours. 4.0 overall score, except I had to give it a 5 for humor. Excellent work @cogcomp