Town of Currency by Drauthius
Your home town Currency has been overrun by danged extra terrestrials! Grab your shotgun and protect your way of life.
:gun: Description
Town of Currency is a fast-paced shooter (that starts out slowly) where you face an endless onslaught of aliens. Make sure to get a score of at least 100 to see the outhouse surprise.
:mousethreebutton: Controls: Mouse to shoot and aim, WASD or arrow keys to move around. :keyboard:

:clipboard: Leaderboard
The leaderboard, kindly hosted by Game Jolt, can be found here: https://gamejolt.com/games/townofcurrency/410953/scores/417265/best
Please keep it family friendly, or we will have to remove your scores or shut down the feature altogether.
:bug: Known issues
- Ground tiles can sometimes flicker on systems with Nvidia graphic cards.
:alien: Credits
Created by two programmers during 72 hours, that busily tried to scramble together some acceptable art.
Check out the link to the music, featuring a bonus track not available in game!

Ratings
| Given | 76๐ณ๏ธ | 75๐จ๏ธ |
I like that the enemies pause to warn about their attack and that some of them get smarter as you progress. The short range gun also worked well with the pause since I found it is often good to run toward the enemy rather than to run away.
I would have liked to have some sort of movement ability so that I have more to do than just walk and shoot, and I also would have liked enemies to spawn more frequently in the early part of the game.
Also: I currently lead the high scores at 387! Good luck future players.
Defenitively a good game for me :p
The leaderboard is also a nice addition, got 8th place
The graphics are really not my thing, but it fits the theme proposed by the music and humor, with the effect phrases at the beggining, redneck stereotype expulsing invaders from his land and banjo music. Well, it works.
Also, props for implementing an online highscore. Really nice feature to have, rarely saw in this kind of event. I guess it took some previous preparation for that, which is also notable.
Good job!
I hung up after buying a new life. The character did not want to leave the toilet. The theme of the competition is quite banal.
Like you audio and gameplay, pretty cool that the corpses stick around and become a bullet soaking hassle. Nice one!
Consider checking https://itch.io/jam/godot-wild-jam-9
Great funny game! Is there any use of money besides nuying new life?
New guns or turrets will make this game a cool turret defence game!
Like:
- Alien animation and art. The "running" aliens were especially good. I liked how they would pause for a moment before running at you with their tusks
- Voice acting and music. Both fit the mood of the game nicely
- The "revive" mechanic, and how you came back even stronger than before! I thought that was creative and haven't seen many other games do it
Suggestions:
- I thought it was odd that you could collide with dead corpses. Eventually they despawned, but it was annoying to walk into them. I think either the corpses should have never despawned (so you'd slowly build a fortress out of dead corpses, which maybe enemies would rip through), or the corpses should not have had any collision
- It felt like the enemy behaviour changed as time passed. Personally I like being able to "learn" the behaviour of specific enemies. Having some pallet swaps for the "stronger" versions of the same aliens would have been nice
Overall good game! And I loved the inclusion of a scoreboard. I definitely spent some extra time playing while I tried to get a high score!
Addicting to play, and I found myself tryharding the game to get a score close to 600. I just was a bit unsure as to how to beat the giant machines, if at all possible.
Great job !
@boxedmeatrevolution I won't personally be able to contribute to any more contents before my wrist stops being sore after the LMB spam :laughing: Playtesting was brutal :smiley_cat: For the same reason I won't compete against anyone for first place on the leader board the next week.
That looks really interesting, I thought of implementing it sometimes, and my first thought would be to use a SQL server with a ASP.NET API, but that looks much easier and faster.
Definitly going to rember gamejolt, a leaderbord is very cool.
1. I liked the aesthetic of the game. The pixel art was cute.
2. The music was a little repetitive over time, but it fit the context.
3. I had fun playing it. It gave me that "oh go on, one more" feeling, which few LD games achieve.
4. I didn't understand the currency thing at all, until I died near the $150 mark. As far as I can understand it's only a method to gain a life. So it's not really currency at all, and I would say that the theme was missed all in all.
5. My least favourite thing was the corpses being in the way of the action.
The implementation of the leaderboard is a nice touch aswell. The game is not too hard and not too easy. Good stuff!
Seems like people either thought the lingering corpses were a nice touch or an annoyance. I guess we could have made them blow up if they got too many shots on them, instead of just having a fixed time limit. Not having them impede walking would probably have been a good idea as well.
@raphnika Thanks for the kind words! It means a lot. We're not professional artists, but we're somewhat able to do passable pixel art, but it takes a lot of time and effort.