Planetoid Escape by shockeye
source: https://bitbucket.org/Shockeye/ld38
download: https://shockeye.itch.io/planetoid-escape
Survive after crashing your rocket on a small world.
Sadly not submitted in time for compo
Ratings
| Overall | 535th | 2.216⭐ | 39🧑⚖️ |
| Fun | 528th | 2⭐ | 39🧑⚖️ |
| Innovation | 485th | 2.378⭐ | 39🧑⚖️ |
| Theme | 269th | 3.405⭐ | 39🧑⚖️ |
| Graphics | 511th | 2.297⭐ | 39🧑⚖️ |
| Audio | 417th | 1.4⭐ | 27🧑⚖️ |
| Humor | 458th | 1.552⭐ | 31🧑⚖️ |
| Mood | 520th | 1.879⭐ | 35🧑⚖️ |
| Given | 41🗳️ | 13🗨️ |
Good job !
For visuals I think having a more space like skybox would have made more sense to me, even if it was just black. Also some colour on the character and rocket would have been nice.
Good job on making the rigidbodies be affected by the planets gravity.
I feel like I move forward too fast given my turn rate, though that doesn't emphasize the sense of having a very small world. Good models on the ship and character.
It was a little bit too easy. My suggestion would be to make the player slower.
But I liked the game, good work on your 3D models!
The sky box was black but I had to change the camera at one point toward the end and forgot to change the colour of the new cameras background.
I need to really work on the controls, and movement speed.
It was my first ever Ludum Dare, so hopefully I'll learn from my mistakes. Thanks!
Time management is hard during ldjam, but you did well for a first compo!
* Movement speed is too high - it's easy to overshoot a crystal and it becomes frustrating trying to pick them up.
* A space-like sky box would have helped set the mood
* A little audio would add to the experience - even just spot effects when you pick up crystals - created with sfxr.
However, despite these observations - this is a complete game with a clear goal and a time constraint! Well done!
But overall you have a concept working & some nice 3D models and that's pretty good for a 1st jam. Keep going :)