remnant. by screamrawr

[raw]
made by screamrawr for LD 44 (JAM)

You awaken in a swamp with no recollection of what led you there. Regain your memories by helping those around you to discover your past.

Embark on an adventure and experience cinematic cutscenes! Play as Tupi the Capybara as you explore your surroundings by rolling and whipping anything that gets in your way in this top down, action adventure game.

CONTROLS:

  • Move: WASD/Arrows
  • Menu: Q
  • Interact / Attack: Space Bar/Left Click
  • Roll: Left Shift

TEAM:

  • Screamrawr: Art
  • DankOvens: Code/Design
  • MaggardJosh: Code/Design
  • Zachbard/FatBard: Audio

screen4.png screen5.png screen1.png

Ratings

Given 25๐Ÿ—ณ๏ธ 28๐Ÿ—จ๏ธ

Feedback

finntastico
30. Apr 2019 ยท 21:12 UTC
The way you're presenting the story feels pretty nice, especially the music works super well and creates a nice atmosphere
chompdev
01. May 2019 ยท 01:52 UTC
Impressive game! Love the atmospheric music, mysterious story, and character artwork. Also, that whip animation and sound effect is on point!
OddSocks
02. May 2019 ยท 06:12 UTC
Really nice game. The pixel art/animation is fantastic. Also the colour palette used is very fitting too. Music and sound was also really good. Top notch stuff for just a weekend. ๐Ÿ‘๐Ÿป
ryusui
03. May 2019 ยท 03:06 UTC
Reminded me a little of Hyper Light Drifter, but the combat is just *way* too clumsy. It's generally better to just run from enemies and hope their suspiciously accurate shots don't blow you up while you're mid-scene transition. Big issue there, by the way: the game doesn't pause properly at scene transitions, which take *way* too long. At times it feels like about half my time spent is waiting for screens to fade in/out. Also, explosions tend to stick around after a transition, even to a cutscene.
Paul Giovannini
03. May 2019 ยท 03:06 UTC
Beautiful game ! I really love the animation and the graphics, amazing job !
gward2489
04. May 2019 ยท 02:23 UTC
Animations and graphics are great, nice conept overall. I like the whip.
hwaet
04. May 2019 ยท 02:51 UTC
The art and the ambiance were A++ on this! Very impressive for the short time span :)
reheated
04. May 2019 ยท 03:15 UTC
Overall: The really impressive thing about this game is how much different stuff is in it: combat, two types of enemies, conversations and flashbacks with scripted sequences. Most Ludum Dare games are nowhere near this ambitious. I think the combat is pretty fun, and the graphics and sounds are excellent.

Fun: The combat's interesting and fun. Actually you could have stretched it out a bit more with more screens of combat. I found it strange that there is no penalty for losing all my health - at least if I had to return to the start of the screen (or perhaps a save point) then there would be more incentive to play with some skill! One confusing thing was that a particular quest didn't start until I talked to certain people in a certain order, which left me wondering what to do for a little while. I'm impressed that you managed to have combat with two types of enemy, plus a story with character interactions and flashbacks. (It did seem to end a little abruptly.)

Innovation: I think the combat & enemies are pretty innovative!

Theme: I don't really see it, but that doesn't matter.

Graphics: Very nice pixel art.

Audio: Very nice music and sound effects, suitable to the game.

Humor: N/A

Mood: I enjoyed the forboding mood established by the sound & art.
VeryEvilTomato
04. May 2019 ยท 03:22 UTC
Impressive mood for a game set in surch a short time, very nice presentation and adequate sounds. Hitboxes might be a tad unforgiving and facing again ranged enemies due to exploration becomes tedious over time, this is great.
soujd
04. May 2019 ยท 03:23 UTC
Seriously, the graphics and music make such a great atmosphere that compliment the gameplay so well! Really impressive story and game!
Maakole
04. May 2019 ยท 03:50 UTC
Props to whoever made the sound effects, the sounds were really effective. The gameplay is really tight, the graphics are great. Everything works really well, excellent job.
Lyrcaxis
04. May 2019 ยท 04:08 UTC
I didn't get the theme at all but I liked the game! No humor either so you might've rather opt-out :P
minibobbo
04. May 2019 ยท 04:09 UTC
Very nice entry with neat graphics and sound. Controls were pretty tight and worked well. The mood and the cutscenes were very well done and added a lot to this entry. I really enjoyed it.

It could use a little extra polish (explosions appearing after screen transitions, enemies respawning in the middle of the level when you view a memory, etc) but I think a nice change would be to reduce or eliminate the invincibility frames on the enemies. You had to wait a very long tome between hits and while they were flashing they could still shoot you and you got hurt when you ran into them. I thought you couldn't kill them when I started because of the first whip cutscene and how long it took them to recover.

Great entry!
Ransom
04. May 2019 ยท 04:28 UTC
This is really cool! The wind and slow-tempo music really build an atmosphere. Combining that with opening in media res really creates a sense of mystery. Super cute capybara too.

Even though you can click to speed it up, I feel like the text crawl is way too slow. Same with the level transitions. I think you can make the combat feel more fluid too if you greatly reduce the invincibility frames of the enemies. I do like how the enemies can hit each other though.

I noticed a few errors. Sometimes the character sprite would appear behind other characters, when lower down on them on the Y axis. Kinda made it look like a frog was standing on the capybara's head.

The hitbox of the whip seems like it's smaller than the sprite. It made it difficult to judge accurate distances from enemies. Because of that, I got killed once. I then respawned in a different spot in the same level, got shoved into a corner by two skeletons, and got my butt kicked again.

Still, I'm pretty impressed with what you've made here. Not many jam games include cutscenes. Well done.
Sakkia
05. May 2019 ยท 01:10 UTC
You guys are doing really nice job, but I think cutscenes and plots are bad choice for game jam, because it takes too much time to make them good. The big problem is, where is the theme?
SleepyStudios
05. May 2019 ยท 16:34 UTC
Absolutely incredible amount of content for a jam game. Liked the art but the combat felt very unresponsive.
NandoN
05. May 2019 ยท 22:55 UTC
The audio creates great atmosphere
Aim
06. May 2019 ยท 04:22 UTC
Very feature rich and well executed for a game jam game. Art and sound design is impeccable. I'm interested to see where this goes. :)
Sangemdoko
06. May 2019 ยท 12:53 UTC
Very nice game. I'm stuck soon after unlocking my whip, not sure what to do next. I couldn't dodge either, perhaps it is a skill that can be unlocked later? That being said the little cutscenes and animations are really good, and the music really immerses you in the game. It's very impressive for a game jam!