Happy Knight by Borys
Theme: Running out of space
Happy Knight is my first COMPO entry, but generally it's my second ludum dare. This one is my second attempt, because first try was really crappy. Anyway I think it came out good. Have fun :D
Used tools:
Unity as engine
Krita for animations and paintings
Bosca Ceoil for music
Audacity for SFX
Movement:
W and D - Move
Space - Jump
Left Mouse Button - Attack


| Source code | https://drive.google.com/open?id=1juisk0nx7j-ARI4rRitHhoZwI7dVymyY |
| Windows | https://lawless-studios.itch.io/happy-knight |
| Original URL | https://ldjam.com/events/ludum-dare/42/happy-knight |
Ratings
| Overall | 593th | 2.955⭐ | 46🧑⚖️ |
| Fun | 550th | 2.864⭐ | 46🧑⚖️ |
| Innovation | 682th | 2.311⭐ | 47🧑⚖️ |
| Theme | 645th | 2.773⭐ | 46🧑⚖️ |
| Graphics | 319th | 3.352⭐ | 46🧑⚖️ |
| Audio | 429th | 2.713⭐ | 42🧑⚖️ |
| Humor | 230th | 2.744⭐ | 41🧑⚖️ |
| Mood | 518th | 2.561⭐ | 43🧑⚖️ |
| Given | 38🗳️ | 38🗨️ |
However what broke the immersion and mood for me was one of the squeek sounds. It was loud and rather unpleasant to listen to.
Over all a very cute game, good job! (just take out that squeek please)
I love the art, however it could use a bit more diversity in the enemies.
The music was lovely, though there was a rather loud sound in game that made it hard to listen to.
Good job! :)
But I think the game need a little balancing because we love health inevetably even when spamming attack. If you jump on an ennemi, you can lie on them without being attacked and kill all of them easily.
Nice entry anyway !

I think that can be better if I can actually block/push with my shield!
Some constructive feedback:
· Attacks didn't guarantee avoiding getting hit, so it felt a bit random.
· Maybe it was the point but as he's called happy knight I felt a quite defenseless and thus sad knight.
Having a faster sword swing and having it reach longer would feel more fair and I would feel more empowered.
Overall fun entry! By the way, I am a bear too, and I made a game about a knight too. There must be some kind of conection there :yum:
Good job !
A lot of care has been put in the menus, looking very polished. The game itself plays fine, but it get's kinda boring after a while, because nothing changes. Spamming the button and turning left/right is all to do. Jump doesn't seem to have much use.
Like others said, a bit more variation (jumping enemies? invincible enemy that must be avoided?) that requires the player to actually jump would probably make it more interesting.
Still, well done!